Peripheral Vision and Soldiers Speaking

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Ossius

FNG / Fresh Meat
Jun 9, 2011
724
479
0
Only happens when you aren't moving very fast and possibly when you aren't zooming.
 

Criticalt3

FNG / Fresh Meat
Aug 30, 2011
137
33
0
Actually, it does happen when I zoom and sprint... :/

Seems like this feature (if it even is a feature) only half works. Doesn't seem like everyone sees it. Tbh it seems like an odd glitch rather than something they put in the game.
 

dakuth

FNG / Fresh Meat
Jul 5, 2006
15
2
0
I've seen it a couple of times. It usually precedes me thinking "what the hell is that?" Then me dying, then me realising that it must have been footstep indicators. I never react fast enough to actually use it :/
 

B4$$TarD

FNG / Fresh Meat
Aug 8, 2011
109
23
0
30
Sydney, Australia
Hm... 1600x900 (Laptop :rolleyes:) and they work fine... Must be some bug then :(


I've never noticed those indicators, but since I'm running 5760 x 1200, I don't really notice much on the edges of my view unless I actually turn my head to look. :p

Not that you need them, hard enough to sneak up on you as it is :p
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
Agreed with OP.
I play on a 1280*1024 screen and they are very obvious. Besides also showing friendlies, it would be nice if it also showed false positives and false negatives from time to time. It should not be something you can rely on for 100%.
 

Gudenrath

FNG / Fresh Meat
Aug 23, 2011
2,135
313
0
Agreed with OP.
I play on a 1280*1024 screen and they are very obvious. Besides also showing friendlies, it would be nice if it also showed false positives and false negatives from time to time. It should not be something you can rely on for 100%.

I agree. As it is now it kind of works like a nerfed wallhack or something. It is simply to easy to spot enemies now.
 

amdr

FNG / Fresh Meat
Sep 16, 2011
160
100
0
Damn I never saw those on my 27" widescreen :/ The peripheral indicators must be nearly...out of my peripheral vision :D
 

skullman86

FNG / Fresh Meat
Aug 7, 2011
284
69
0
Glad this was resurrected because I have been making mental notes on this feature's performance since my original posts, and I can say without a doubt that it is only triggering for enemies in my game. The peripheral indicator needs to show up for friendlies as well as enemies or it needs to be removed because it gives players an upper hand in encounters (both short and long range).

For the record: my resolution is 1680x1050 and I have a 22" monitor
 
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DasFist

FNG / Fresh Meat
Aug 31, 2011
193
77
0
wow you learn something new every day eh?

I never ever noticed these before, will check for them tomorrow - 75fov, 1680x1050, 22"

infact just noticed them, imo this should be removed ( mainly cos I will never notice them and be in a huff :p )
 
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defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Ironically, PV indicators sit just outside of the central cone of detail for the typical human eye looking at widescreens (22-24"+), i.e., they aren't easy to notice. If they are going to stay in they need to be fair for all players wherever possible and that means making them larger and rapidly flash black & white so human peripheral vision can detect them. This probably means making them quite annoying; annoying = good as far as human PV detection is concerned.
 

Krobar

FNG / Fresh Meat
Jun 11, 2011
1,497
651
0
The sewers of Leningrad.
Ironically, PV indicators sit just outside of the central cone of detail for the typical human eye looking at widescreens (22-24"+), i.e., they aren't easy to notice. If they are going to stay in they need to be fair for all players wherever possible and that means making them larger and rapidly flash black & white so human peripheral vision can detect them. This probably means making them quite annoying; annoying = good as far as human PV detection is concerned.

I notice them fine how they are now, yet they still only show enemies, and not every moving object.