Well, personally I'm against having the indicators show up for the enemy only as it's a little unrealistic (you don't automatically know they're enemy).
Solution?
All movement indicators are context based: you're walking along and then you see a bunch of movement indicators, all grey. You turn and look over, discovering they're friendly before turning back. Now you know they're friendly, so for the duration of knowing they're friendly they show up green.
Unless they walk out of the room and back again (then they're grey again), but if you're sitting in a bunker and look around, seeing that all the guys are friendly they'll stay like that until they leave or you leave.
Same goes for enemy soldiers, if you see an enemy soldier and then turn away the peripheral indicator turns red until he's out of your awareness ...thingy.
What do you think?
Edit: By above I mean below
Solution?
All movement indicators are context based: you're walking along and then you see a bunch of movement indicators, all grey. You turn and look over, discovering they're friendly before turning back. Now you know they're friendly, so for the duration of knowing they're friendly they show up green.
Unless they walk out of the room and back again (then they're grey again), but if you're sitting in a bunker and look around, seeing that all the guys are friendly they'll stay like that until they leave or you leave.
Same goes for enemy soldiers, if you see an enemy soldier and then turn away the peripheral indicator turns red until he's out of your awareness ...thingy.
What do you think?
Edit: By above I mean below
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