I was wondering wether the game will actually run well with 64 players in one server, in the sense that hits are properly registered, both on players and objects and how long the delay is?
So far the smoothest gameplay I've experienced is on 32 player servers, where'as gameplay on 64 player ones often seems to not only be less smooth but also feature a lot more bugs & teleporting.
I'm wondering wether this is a problem with the netcode in the beta, and wether or not a fix is then intended ?
I loved RO:Ost for its fantastic netcode, where a 50 man server with a ping of 100+ was perfectly playable, and I'm hoping the same will be possible with RO2 when the full release is out
So far the smoothest gameplay I've experienced is on 32 player servers, where'as gameplay on 64 player ones often seems to not only be less smooth but also feature a lot more bugs & teleporting.
I'm wondering wether this is a problem with the netcode in the beta, and wether or not a fix is then intended ?
I loved RO:Ost for its fantastic netcode, where a 50 man server with a ping of 100+ was perfectly playable, and I'm hoping the same will be possible with RO2 when the full release is out