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Level Design Performance hit for too many pylons?

...I supose the only issue with lots of Pylons is the build time for the map or something. Guessing it wont effect the end player all that much 'cause they don't see the Pylons in game.

Good. So far it has been building paths for 4 hours 30 minutes, and looks to be 60% complete.

Edit: 7 hours 42 minutes path build. Now to see how the bots act...
 

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