Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
I'm going to want several hundred pylons in my map I think. Is there a performance hit for using too many or are the paths a passive addition? It takes a really long time to build, but that I can deal with if it won't impact gameplay too much.
It's an old Meme.
"You must construct additional Pylons!"
As for the genuine question, I supose the only issue with lots of Pylons is the build time for the map or something. Guessing it wont effect the end player all that much 'cause they don't see the Pylons in game.
...I supose the only issue with lots of Pylons is the build time for the map or something. Guessing it wont effect the end player all that much 'cause they don't see the Pylons in game.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.