People falling under the ground, fps drops in certain points, and no crates

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s5yn3t

Grizzled Veteran
Sep 20, 2015
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Well what do you know, all that beta testing and new bugs still appear :D

1. People falling into the ground (so far noticed it in Descent)
ySvkGQg.jpg

Other player running with DAR suit also seen my friend fall into the ground, but it was in the other room (the one way up room)... too bad i couldn't get him to sent me his pov

2. FPS drops in certain locations.
I have an ok system that has an i5 2320, gtx 650 and 4gb of ram and is able to achieve somewhere 80-90 fps on avg on low (particles just destroy fps, and on ultra it only hits 35 avg)

So anyway, apart from the Prison post I've mentioned... which is here
zgzbQqs.jpg


So now in Tragic kingdom, there's a spot where i drop from avg 82 fps around the map right down to 45 fps.
u8ujWCf.jpg
exactly here.

Some friends who have beefier systems report fps drops as well, but they can't specify if its globally or also in specific spots because they never pay attention :D

3. Dosh crates are not dropping yet again, just lost one after the weekly completion.

4. Rioter's armor is still floating midair when he explodes from the Zed Shrapnel
 

Neuro75013

Member
Sep 19, 2016
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thought i was the only one having micro stutter/fps drops at times with GTX 1080ti...

For the players sinking into the map i think it's due to moded servers with higher tickrate.
 

s5yn3t

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Sep 20, 2015
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Neuro75013;n2316773 said:
thought i was the only one having micro stutter/fps drops at times with GTX 1080ti...

For the players sinking into the map i think it's due to moded servers with higher tickrate.

it would be true for tickrate if it was in zed time, where the visual bug always occurs.
​​​​​But it wasn't. It was on a normal trader time.

​​​​
 
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hunter_hunted

FNG / Fresh Meat
Apr 10, 2010
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Repeatedly ducking may cause sinking over time outside zed-time, though I've only seen it that bad from a swat using a macro to duck/ironsights/shoot singlefire at a high fire rate.
 

s5yn3t

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Sep 20, 2015
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hunter_hunted;n2316878 said:
Repeatedly ducking may cause sinking over time outside zed-time, though I've only seen it that bad from a swat using a macro to duck/ironsights/shoot singlefire at a high fire rate.

mhm
And yet he remained buried like that for the duration of the room.
 

Delta69er

Active member
Sep 13, 2017
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S5yn3t asked me to look at these spots, these are what I found on the Prison and Tragic Kingdom locations here.

Tragic Kingdom
Its hard to tell exactly whats causing the issue here, I would assume its just a long corridor needing to cast lots of dynamic shadows from zeds and moving trees but there are a couple of lights that stand out:
https://i.imgur.com/PpFtbqv.jpg this light's outer cone and radius is kinda high without serving much purpose.
https://i.imgur.com/BFrlKwa.jpg I dont know why 2 point lights with 1200 radius are in nearly the same spot.

Some lights are perhaps a little over generous across the whole map, a review on light radii across the map wouldnt hurt.

Prison
I know the exact cause here, and fixing it will increase the maps performance in more than one spot. The issue are these lights. Large radii (700), basically completely negligible brightness (0.05) and large clusters of them in a single point. https://i.imgur.com/eOq8yPc.jpg

Standing FPS with lights for me is at 114, and drops down 8fps to 106fps with only 3 clots om the area with me.

Removing these lights shows no significant visual change. FPS goes up to 121 and with clots remains at 121. These fps improvements are not insignificant based on the removal of these lights.

As mentioned there are many lights serving much purpose around the map in similar windows; visually and helping performance. I would recommend just removing them due to their significant impact on performance in areas they are present in.

Kittenmittens
 
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