Menu setting. I suspect we'll default the setting to full auto, just because that's probably more natural for first-time players. They'll learn soon enough
I wondered about this too. Now, I don't know how common it is in real life for a M16 to overheat but I really hope overheating in general will be a thing!Is that M16 overheating?
Not at all! in fact, we've showed previous webms which show it's now animated when you change it.
You can press a button to switch it any time; we just have a menu setting so the game remembers if you prefer to spawn with semi or full auto as the default.
Looking amazing so far. Can't wait!
Someone in the Youtube comments said the voices are the same as the Rising Storm 1 voices. I always was a RO2 player with only a few hours in RS1 so I don't know. But is that true? If yes I guess it's because of the alpha status though.
Mentioned previously (and in the trailer) that what we showed off was an Alpha Work In Progress. And we mean it, we want to let players know the state of the game (not a faked trailer like many titles do). Part of that was in the audio work with the trailer using placeholder items, many from Red Orchestra 2 & Rising Storm. We actually have our weapons recording session for Vietnam this month.
The only time gasses vent out of the side of an AR-15 is when the gun is cycling, due to it's direct impingement action. For an AR-15 to smoke from the receiver like that after firing requires at least several hundred rounds continuously fired from fully automatic, and that's assuming another part of the gun like the barrel or gas tube doesn't get destroyed first.I wondered about this too. Now, I don't know how common it is in real life for a M16 to overheat but I really hope overheating in general will be a thing!
Can we have a retro-fit of that recoil system to RO2/RS1?
In theory it shouldn't be rocket science for modders to bring forward RO2/RS maps/weapons/factions into Vietnam.
Watch there be a WW2 mod for Vietnam. Who knows, we'll have the weapons so I wouldn't be surprised if an afghan war mod came up somewhere down the line.
In theory it shouldn't be rocket science for modders to bring forward RO2/RS maps/weapons/factions into Vietnam.
In theory it shouldn't be rocket science for modders to bring forward RO2/RS maps/weapons/factions into Vietnam.
Poly counts and texture sizes for weapons are roughly the same I believe, but the quality of the artwork has increased dramatically and we use completely new shaders. Weapons from the previous games look very dated beside the new ones, which is why any existing weapons that may happen to pop up again officially in RS2 will have received a fresh coat of paint so to speak.
What's with the specularity or whatever its called on some of the guns in first person view? [url]http://cdn.akamai.steamstatic.com/steam/apps/418460/ss_238999bc95e6083bb348b9fb62562949d5a41dcc.jpg?t=1457713432[/URL]
Its a nasty shine that makes the weapons look like plastic toys, a problem that was present in RS1 and a hideous offender in Battlefield 4
[url]http://www.battlefieldseries.de/wp-content/uploads/2015/10/battlefield-4-screenshots-Noshahr-Canals-3.jpg[/URL]