http://www.pcgamer.com/2011/11/13/red-orchestra-2-heroes-of-stalingrad-review/
I think this is the most honest review I've read, you should all check it out.
I think this is the most honest review I've read, you should all check it out.
Overall I thought it was a fair and decent review, but I feel the bots in single player weren't as bad as he said. He must have been playing on the easiest setting.
Overall I thought it was a fair and decent review, but I feel the bots in single player weren't as bad as he said. He must have been playing on the easiest setting.
when you’re stood at a window and bullets start to chip against the frame, all the colour drains from the screen, the world blurs, and your aim becomes worse than a drunk teenager in a nightclub bathroom. You need to get out of there to catch your breath, like the person who enters the bathroom after the teenager. It’s a smart way to stop camping.
But I think he is right that the killing itself in the game has much more suspense than any other game.
I don't, it's piss easy to kill someone in Ro2, and just as easy to die, it just ends up feeling like a grind to me.
In the mod and Ost, every kill felt like a victory to me, like i had to work for it and earn it, and staying alive for a long time felt like a real accomplishemnt, not so in HoS, in HoS most kills feel cheap, and staying alive feels like a luck of the draw, more like a failure on the enemy's part and not like you had much to do with it.
But I think he is right that the killing itself in the game has much more suspense than any other game.
I think thats what kept me playing: ther perfect killshot and how it feels more rewarding than in other games.
I don't, it's piss easy to kill someone in Ro2, and just as easy to die, it just ends up feeling like a grind to me.
In the mod and Ost, every kill felt like a victory to me, like i had to work for it and earn it, and staying alive for a long time felt like a real accomplishemnt, not so in HoS, in HoS most kills feel cheap, and staying alive feels like a luck of the draw, more like a failure on the enemy's part and not like you had much to do with it.
In the mod and Ost, every kill felt like a victory to me, like i had to work for it and earn it, and staying alive for a long time felt like a real accomplishemnt, not so in HoS, in HoS most kills feel cheap, and staying alive feels like a luck of the draw, more like a failure on the enemy's part and not like you had much to do with it.
In other FPS it is really hard to kill, in RO/RO2 it si not easy, is realistic, IRL when you hit somebody with a full sized rifle cartridge he is dead when he hits the floor most of the times...
78 is too much considering all the critics he does.
Apologies for being massively off-topic but... how DID you manage that 150m nade kill?![]()