The real problem with the Heroes system is that it is persistent and transcends avatar death.
People accumulate skill the more that they do something, but once they die, they lose that skill.
I daresay no one here has lasted an entire round (or battle, if you will) without a single death. Most of the time I don't last more than 30 seconds in active combat. That's why the system is pointless and unrealistic from a sim perspective.
From a gameplay perspective, it simply adds imbalance and rewards players for whatever arbitrary amount of time they spend playing the game instead of their actual level of player skill. It's an undeserved advantage.
I once ran through a 20 or 25 minute battle in a StuG without dying once, scoring 6 or 7 enemy vehicles.
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