[Game] Payday: The Heist

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mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
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East Sussex, England
Seems funny to me there's no thread about this game already, what with it having a fair bit of publicity for a source mod.

I really like the L4D style play mixed with bank jobbing, a very good and unique game as far as I'm concerned.

Also, try playing as Wolf and calling Hoxton over, just to hear the funny nicknames :p
 

Examiner2

FNG / Fresh Meat
Aug 10, 2011
106
57
0
Payday the heist is not a source mod. It doesn't even run on the source engine. It's running on the Diesel engine. I haven't tried it yet, $20 seems like too much for the title.
 

Sufyan

FNG / Fresh Meat
Sep 15, 2011
301
270
0
Sweden
I have not played it and I very much doubt I ever will. It looks a bit like Kane & Lynch meets Left 4 Dead, except Kane & Lynch was not so much about the details heist so much as it was about betraying your partners in crime and escaping with the most loot.

I fail to see the longevity of a game like this, but then again, I don't understand why people are still playing Left 4 Dead so maybe I'm not the one to ponder upon it.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,440
538
0
If anyone has played it tell me how it is. Is it rather easy to pick up and play? According to Steam there are only six heists (missions?) which seems rather short. Roughly how long will it take for the first play through?

Any mods or free DLC coming out?
 

Shepkoval

FNG / Fresh Meat
Apr 14, 2006
90
70
0
It's easy to pick up if you've played Left 4 Dead, many of its mechanics have been adopted and some new have been added. I've played 4 of the 6 heists and they can be challenging, especially getting to your getaway. There are a variety of cops/SWAT with different abilities, like tasers, smoke, sharpshooters, ballistic shields etc.
I'd guess each heist takes about 20-30 minutes to beat on the normal setting. There's two higher difficulties, level unlocks and achievements if you care for that. The devs are pretty active on the Steam forums keeping the players informed about patches. I'm pretty sure there will be DLC somewhere down the road, but probably not for free.

If you have buddies to play with or ever wanted to rob a bank it's a good game.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
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Great game! It's not an AMAZING game, but it's a fun, challenging game that doesn't disappoint you by e.g. making false promises like a lot of smaller games do today. Well worth the money, I say, and it's got DLC on the horizon. (is it "free DLC" or normal DLC? I never heard the details)
 

Zips

Grizzled Veteran
Mar 4, 2006
3,683
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Rapture
totalgamingnetwork.com
As I said in another thread:

Wait for Payday to go on sale. AI is horrid (mainly teammate AI), little to no cohesive story (just a bunch of random missions you can replay whenever), gets really repetitive if you play any more than one level or have to play through a level again in one sitting.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
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As I said in another thread:

Wait for Payday to go on sale. AI is horrid (mainly teammate AI), little to no cohesive story (just a bunch of random missions you can replay whenever), gets really repetitive if you play any more than one level or have to play through a level again in one sitting.

Meh, those things don't really count that much IMO. It sucks when teammate AI sucks in games, but that's why you play with friends, and sometimes I quite like the idea of a game that isn't about story as they often focus on the core fun part and then we can enjoy those missions whenever we want, with said core funness. :IS2:

The lack of checkpoints in missions like Heat Street really boils my piss, though. :mad:
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
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Sub-Level 12
Wait for Payday to go on sale. AI is horrid (mainly teammate AI), little to no cohesive story (just a bunch of random missions you can replay whenever), gets really repetitive if you play any more than one level or have to play through a level again in one sitting.

So basically L4D minus the story. About what I expected. I'll pick it up on sale if I can convince a few friends to get too.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
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Sub-Level 12
Oh I dunno. I found L4D1&2 became incredibly repetitive if you died on a level and had to replay it. It's honestly what made me stop playing Co-Op. If PTH is even more repetitive....yeah.
 

Zips

Grizzled Veteran
Mar 4, 2006
3,683
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Oh I dunno. I found L4D1&2 became incredibly repetitive if you died on a level and had to replay it. It's honestly what made me stop playing Co-Op. If PTH is even more repetitive....yeah.
At least with L4D1/2 you had the AI director that changed things up. So far, the only things I've seen different in PTH have been the location of a few key people in missions and a couple of other small things. Very little variation.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,440
538
0
So basically L4D minus the story. About what I expected. I'll pick it up on sale if I can convince a few friends to get too.

L4D had a story? :p

I'll wait and see if this goes on sale. I'll probably pick it up if I can convince a friend or two to get it with me.
 

Shepkoval

FNG / Fresh Meat
Apr 14, 2006
90
70
0
It's an indie company and the game isn't full price so cut them some slack. Isn't that the mantra that echoes through this forum? Of course the game isn't perfect but at least it's trying something new instead of being another rhythm game or a modern war shooter. Look on the bright side, it's not bugged out the ***, doesn't need a NASA computer to run and even the progression system works. :D
 

Sufyan

FNG / Fresh Meat
Sep 15, 2011
301
270
0
Sweden
I heard from someone who played it that you get stormed by trigger happy police even after taking hostages. Is this an accurate description of how the game works?
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
0
29
East Sussex, England
I heard from someone who played it that you get stormed by trigger happy police even after taking hostages. Is this an accurate description of how the game works?

Unfortunately that's the main thing I didn't like about the game, hostages don't really play a role save for trading them in for teammates who've been taken into custody (which is dying).

I would have liked it if shooting a hostage showed the police you mean business instead of just giving you a ten second negotiating penalty.

Also, it kinda sucks that I have three hostages all tied up, when a taser nabs me in the back end and I accidentally shoot every single one, that's 30 seconds respawn penalty ffs!