I don't really admire the concept of punk emo hipsters or swagmeisters running around with CoD ray guns and improvised Dead Rising-type weapons. That's just me I guess.. Hell, personally.. just converting KF1 to this engine w/ the new features might've been just perfect.
What's not 'post apoc survivor' about the current shown roster? Characters are a choice anyway, and I think it's good to have (I think) the first asian character in KF history as an option
I agree that some of characters did get completely out of hand though, I hope the characters are more lore-faithful for at least a year into KF2's release
So in an outbreak of course the militant types would rise to the challenge but what about the non-combatants? I'm pretty sure KF was always about the average person grabbing a big gun and ****ing **** up. Adds variation to the roster at least rather than just a long line of tacticool squaddies
The weapons indeed aren't as much of a choice, but I think with TW creating such an incredibly satisfying gore system why would you not want to shoot sawblades and nails around - given the choice, why stick to just bullets and blades?
What confuses me the most is your suggestion that KF2 would be better if it was just KF1 ported to the new engine and keeping the features
The way I see it KF2 iterates on KF1 in every aspect that a sequel should without changing, as TW has said, the DNA, but I'd like to hear what you think the difference between KF2 as it is and KF1 on KF2's engine and feature set would be