PAX Audio Interview with Wilsonam

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Nimsky

FNG / Fresh Meat
Nov 22, 2005
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Elitist Prick Nude Beach
Audio interview (.mp3) with Alan Wilson. :)

http://www.gamecrashers.net/2010/09/11/pax-vice-president-interview-tripwire-interactive/

I love them Google Alerts. :D

Alan-Wilson-Pic.jpg


EDIT: around 3:24 he mentions they researched Pavlov's House. Pavlov map confirmed...? Would be nice. :IS2:
 
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Sodemo

FNG / Fresh Meat
Aug 29, 2010
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I found that Company Of Heros had an amazing audio experience, especially the reverb effects, really really surprised me that an RTS could have such an authentic sound design.

I hope that RO2 can emulate some of that.
 
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Leopardi

FNG / Fresh Meat
Apr 6, 2010
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I found that Company Of Heros had an amazing audio experience, especially the reverb effects, really really surprised me that an RTS could have such an authentic sound design.

I hope that RO2 can emulate some of that.
they removed the reverb effects from CoH for some stupid reason in the last patch
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
589
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Good interview with Alan, and thanks Nimsky.

The MP Campaign sounds epic, and I liked what he said about the SP game's morale system, where friendly or enemy troops stop following orders after their casualties get too high, which could even cause them to retreat from an objective.
 

barakas

FNG / Fresh Meat
May 15, 2009
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The historical battle idea sounds great.

Hope they put this in, and hope they allow it as an option for multiplayer aswell (Even if its unbalanced it will still be awesome to play.)
 
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Apos

FNG / Fresh Meat
Dec 3, 2007
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www.enclave.pl
Thanks for link. Campaign sound excellent.

I don't like that idea with indicators which tells player what is somewhere. How about to leave to player what he can hear? I personally don't need any extra information on the screen, but good ingame audio system and headsets to figure out by self where is teammate or enemy.
 
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Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
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Elitist Prick Nude Beach
I found that Company Of Heros had an amazing audio experience, especially the reverb effects, really really surprised me that an RTS could have such an authentic sound design.

I hope that RO2 can emulate some of that.

Okay, but what does that have to do with the interview?
 

Sodemo

FNG / Fresh Meat
Aug 29, 2010
26
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Okay, but what does that have to do with the interview?

Nothing, I was just making comment on general sound design.

EDIT; my apologies, I made comment without listening to the interview. I misunderstood the meaning of "audio interview" as I was thinking it was an "interview on audio".
 
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Fedorov

FNG / Fresh Meat
Dec 8, 2005
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he sounds as if he was about to say something like: Dosh!, grab it while you can lands.

:IS2:
 

HerrPorsche

FNG / Fresh Meat
Nov 21, 2005
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Scottsdale, AZ
The historical battle idea sounds great.

Hope they put this in, and hope they allow it as an option for multiplayer aswell (Even if its unbalanced it will still be awesome to play.)


I know there are many in the community that absolutely love this. Many of us wish that one day RO/HOS could be on a level that comes close to WWII online. I hear from many new people that are coming over to RO from WWII online that their dream would be WWII online but with RO/HOS. This idea would in a way bring it that much closer. Thank you..
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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I don't like that idea with indicators which tells player what is somewhere. How about to leave to player what he can hear? I personally don't need any extra information on the screen, but good ingame audio system and headsets to figure out by self where is teammate or enemy.

But it's realistic! The FOV of your monitor is DRASTICALLY smaller than what you would have in real life. Until the days when we have giant monitors that loop around us 180 degrees stopgaps like this are necessary.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
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The historical battle idea sounds great.

Hope they put this in, and hope they allow it as an option for multiplayer aswell (Even if its unbalanced it will still be awesome to play.)

+1. Unbalanced historical maps would be a great addition, and let players feel what as close to the real thing as possible. I can only imagine how fun it would be to be one of those 20 russians in there...crazy.

Of course I'm not saying we should do away with the normal, balanced maps. This is still a game of course.