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Patty waves should change with the difficulty

hipnox

Grizzled Veteran
Dec 9, 2010
315
137
Hello,

I always found it a bit weird that the number Patriarch waves and their composition are the same for all difficulties.

Wouldn't it be more interesting to have more waves with more/bigger Zeds the harder the difficulty? (this also changes the ammount of times the Patty heals himself)

Beginner
----------------------------
1: Pat heals + clots

Normal
----------------------------
1: Pat heals + clots
2: Pat heals + clots + crawlers

Hard
----------------------------
1: Pat heals + clots
2: Pat heals + clots + crawlers
3: Pat heals + clots + crawlers + Stalkers

Suicidal
----------------------------
1: Pat heals + clots
2: Pat heals + clots + crawlers
3: Pat heals + clots + crawlers + Stalkers
4: Pat heals + clots + crawlers + Stalkers + Gorefast

Suicidal
----------------------------
1: Pat heals + clots
2: Pat heals + clots + crawlers
3: Pat heals + clots + crawlers + Stalkers
4: Pat heals + clots + crawlers + Stalkers + Gorefast
5: Pat heals + clots + crawlers + Stalkers + Gorefast + Husks


OR maybe keep the amount of waves the same and change their composition:

Begginer
----------------------------
Clot
Clot+crawler
Clot+crawler+Stalker


Normal
----------------------------
Clot
Clot+crawler
Clot+crawler+gorefast

Hard
----------------------------
Clot+crawler
Clot+crawler+gorefast
Clot+crawler+gorefast+Husk

suicidal
----------------------------
Clot+gorefast
Clot+gorefast+crawler
Clot+gorefast+crawler+Husk+siren


suicidal
----------------------------
Clot+gorefast+crawler
Clot+gorefast+crawler+Husk+siren
Clot+gorefast+crawler+Husk+siren+Scrake



IDK, could make the Patty a bit more interesting.
 
This really only makes beginner slightly easier and hard slightly harder. On suicidal and HoE if you make it to heal 3 on Patty, most of your team is probably dead and you are likely going to lose. This just makes it a done deal.

I'd have the Patty spawn with some escort specs on harder difficulties to make killing him before the first heal harder. I'd make the spawned specs scale with difficulty but have same sets every heal on that difficulty. And decrease the damage he deals a bit so that attrition is more viable and the medic is more useful.
 
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