I haven't done it yet but am planning to. One thing you'll have to find out (and please enlighten me if you already do) is what kind of mover+trigger you should use, so that the zeds can operate it. Will they set off an ordinary trigger with their movement? Or if you use a KFUseTrigger/"door", would the zeds understand they need to press their zombie use key for it to work? You also want to consider that you want the elevator to be full of zeds when it moves, so strategies can include putting the trigger at the back of the elevator and/or putting a delay on the trigger (if you can do this?) Now, something that I was thinking so that zeds may *choose* to ride a lift, is to put a path node at the top and bottom of the lift. Naturally these nodes will be a long distance apart from each other and won't automatically connect. So put a forced path in. Then, to make the path more attractive, muck around with its cost property to make it seem like a very efficient option to the zeds.
I also considered the problem of getting it to work so the zeds 'wait' for the lift to come up so they can get in. When I'm faced with a problem that sounds like the proper solution will be complicated and buggy, I look for ways to simplify/cheat. For this lift, perhaps we could make it automatically revert to the bottom position after giving players/zeds time to get off at the top position. So it is at the bottom most of the time. Put a use trigger at the top for players to be able to call the lift up. I wouldn't even try and get the zeds to emulate that. Just put a forced path from the top to the bottom of the elevator shaft so that they do a great leap. The elevator itself has collision on its roof to false, so the zombies can fall through it (I was actually thinking of putting a "destroyed " part in about 1/4 of my proposed elevator roof, for zeds to get in through. Just imagine the tension if they came through the roof while a player is riding the elevator!). As far as safety doors go, this idea may make things a little dodgy. All I can think of is to have ordinary doors at both ends of the shaft, but not try to sync their opening with the arrival of the elevator, lest you complicate things for the poor confused zeds. I'm somewhat rambling excitedly here without having tested my theories at all, so I'll shut up now.
You should be a pioneer in your idea and go for it despite how you feel about the time involved. Just do it really basic like at first, maybe even create a new map for it with nothing but two rooms and an elevator between, player start on 2nd floor and zombie spawn on ground floor. And post the results, of course
