Yeah, I guess that could be an issue if you're very used to completely class based RPGs. Personally, I enjoy games that give you a more or less blank slate at the start.I kinda do wish there were some class-defining things though. I know it's the opposite of the philosophy that the game is built on, but I hate it when a game uses words like "Class" as a vague container of almost no meaning. To me the word creates an expectation of something beyond "what do you look like" and "where do you start on the tree."
I see quite a few people running around with cosmetic items they've bought. There's also the extra stash space you can buy, which is very useful and I'm guessing it's the most popular item in their store.I'm not really sure how they're going to achieve proft/sustainability since the store is bare of most things people would want to buy other than stash space...but it is still technically in beta.
GGG is very much against having anything sold via micro transactions that would give players an in-game advantage.