[Game] Path of Exile (Diablo 2 style, f2p)

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LightsabeR

FNG / Fresh Meat
Dec 22, 2010
1,215
606
0
I kinda do wish there were some class-defining things though. I know it's the opposite of the philosophy that the game is built on, but I hate it when a game uses words like "Class" as a vague container of almost no meaning. To me the word creates an expectation of something beyond "what do you look like" and "where do you start on the tree."
Yeah, I guess that could be an issue if you're very used to completely class based RPGs. Personally, I enjoy games that give you a more or less blank slate at the start.
I'm not really sure how they're going to achieve proft/sustainability since the store is bare of most things people would want to buy other than stash space...but it is still technically in beta.
I see quite a few people running around with cosmetic items they've bought. There's also the extra stash space you can buy, which is very useful and I'm guessing it's the most popular item in their store.

GGG is very much against having anything sold via micro transactions that would give players an in-game advantage.
 

LightsabeR

FNG / Fresh Meat
Dec 22, 2010
1,215
606
0
This game has excellent cover mechanics:

Spoiler!
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Yeah, I guess that could be an issue if you're very used to completely class based RPGs. Personally, I enjoy games that give you a more or less blank slate at the start.

The concept of class just doesn't fee like it has any umph. I would think it would be fairly trivial to toss one or two class only skill gems into the mix.

If they hadn't even had us pick a class, just a model and where we start on the skill tree, I probably wouldn't even have mentioned it. But when they provide names like "Shadow" and "Witch" ect...I feel like something should deliver on those themes beyond "+10 to Evasion" or "+20 mana."
 

LightsabeR

FNG / Fresh Meat
Dec 22, 2010
1,215
606
0
The concept of class just doesn't fee like it has any umph. I would think it would be fairly trivial to toss one or two class only skill gems into the mix.

If they hadn't even had us pick a class, just a model and where we start on the skill tree, I probably wouldn't even have mentioned it. But when they provide names like "Shadow" and "Witch" ect...I feel like something should deliver on those themes beyond "+10 to Evasion" or "+20 mana."
Well, I look at it this way. Every character has the ability to learn any skill they wish, the thing that makes characters different is how easy it is for them to reach certain passive skills.

For example, I know people who play HC tend to choose Templar over Witch, even if they want to go for the "witch passives". The reason being that there are more health nodes at the start of the Templar tree, which add a lot of survivability. On the other hand, if survivability is not as big of a deal for you, either because you play in the default league and/or have some very good gear to help you out, then you might want to still start out as a Witch, in order to reach some of the keystone passives that your build requires faster.

But yeah... I do get what you are saying. I'm just not bothered by it at all.