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Path Node Optimizing and Reach specs

gunslingor

FNG / Fresh Meat
Jan 11, 2011
232
56
0
Hi, I assume that a "reachspec" is a line between two pathnodes, but I could be wrong. Calculating reachspecs on build in my map takes about 5 minutes... My pathnodes are not optimized... please tell me how to optimize pathnnodes or point me in the direction of a tutorial. ANy help is appreciated.
 

Swift-Brutal-Death

FNG / Fresh Meat
Aug 18, 2009
903
35
0
If you post a link of what you have I will try to help you out. Although if someone has a slow computer no amount of optimization will adjust a long build time for a map with a lot of nodes.

Link it and let's see what can be done. :)
 

gunslingor

FNG / Fresh Meat
Jan 11, 2011
232
56
0
Alright man, accept my friend request and I'll send you the map when we can chat a bit...
 

Swift-Brutal-Death

FNG / Fresh Meat
Aug 18, 2009
903
35
0
I sent you a friend request on steam 2 days ago. So anytime you wanna accept and figure this out is up to you. :)