Hey guys, I've had a little snoop around on the forums and haven't really found much concrete info as to how the Parry/Block system actually works.
So, either I'm blind or I'm thinking that it'd be good to have a quick reference point as to how the Parry/Block system works.
As of this moment, I'm not entirely sure what the exact point in an enemy animation is that you should start blocking to make for a parry. Do you start blocking as they start their attack, or do you start as it about to connect? Is it handled client side or server side, and how should you compensate your timing if it is server side? How much damage reduction do you get with blocking compared to parrying? Does your level affect your ability to parry certain enemies on certain difficulties or is it a blanket feature?
As people post I'll update this main post should it be necessary. Alternatively, I can just be pointed at a currently existing post that I've overlooked.
So, either I'm blind or I'm thinking that it'd be good to have a quick reference point as to how the Parry/Block system works.
As of this moment, I'm not entirely sure what the exact point in an enemy animation is that you should start blocking to make for a parry. Do you start blocking as they start their attack, or do you start as it about to connect? Is it handled client side or server side, and how should you compensate your timing if it is server side? How much damage reduction do you get with blocking compared to parrying? Does your level affect your ability to parry certain enemies on certain difficulties or is it a blanket feature?
As people post I'll update this main post should it be necessary. Alternatively, I can just be pointed at a currently existing post that I've overlooked.