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Paramedic - healer of the zed team idea

Milan

Grizzled Veteran
  • Apr 19, 2021
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    Kazan
    Warning! Electrical hazard detected!
    Paramedic is evolution of the husk, he is bigger, he is mutated and has tentacles on his shoulder like patriarch, he has no weapon implants, instead, he has nerve-controlled electrical wires that are installed inside his arms.
    He uses them to send a powerful electrical charge through the ground to injure players and revive dead zeds.
    He carries a backpack that powers his ability to revive dead zeds, and it also features a dispenser that spreads a special liquid that heals zeds. His skin looks burned from his own electricity. His tentacles emit electricity.


    • When paramedic sends electricity charge in the ground, he revives dead zed bodies that were killed with low caliber weapons and not dismembered, if their heads were destroyed, dead zeds get up and enter permanent decapitated state - they are revived with 50℅ health, can't use special abilities or sprint, and they don't die if they are near the paramedic, keeping their charge. Their bodies emit electricity arcs. They mainly act as meat shields for paramedic, they slowly shamble towards you and hit you with melee attacks.

    • If zed's head wasn't destroyed, he will be revived with 60℅, health, can sprint and use special abilities, and will not die if they wander away from paramedic.

    • If paramedic hits you with his electricity charge or in melee attack, or any revived zeds hit you, your body will carry static electricity, static electricity will hit other survivors when they get close to you. When paramedic sends charge in the ground and it hits you, you will be disoriented and your camera will turn in random direction, also you will be forced to drop your weapon due to shock.

    Paramedic is a slow zed that moves behind the main zed horde and revives dead zeds, this ability can be countered if you dismember zeds with explosives and partially countered with headshots.
    • If paramedic detects injured or burning zeds, he starts to sprint toward them and dispenser on his backpack activates, healing zeds and extinguishing fire. He is tanky enough to run in the battlefield when being hit by a volley of bullets and do his job. He is not too aggressive towards team, but when alone or if you attack him, he will smash you with melee attack.
    When paramedic dies you can hear a prolonged beep sound, indicating that his heart stopped.

    As a last resort, paramedic can hurt you even when he is dead. If his body is not dismembered, Sensor on his backpack will activate after 10 seconds of his death. when you get close to his corpse with working sensor, his body will send another electrical charge in the ground, reviving dead zeds around him, hurting you and reviving paramedic if his head wasn't destroyed. This will potentially trap player if a lot of dead bodies are near dead paramedic, players must watch their step.
    You do get visual and audio ques when his sensor is active

    / / / Paramedic encourages precision players to aim for the head and decapitate every zed. Demo is a perfect counter for paramedic, he can dismember zed bodies and kill paramedic easily from distance.
     
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