Parachute mutator!

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YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
I noticed I am actually immune to Siren damage when I used this mutator, I guess Sirens count as fall damage and the parachute prevents it.

Actaully siren doesn't relate to the fall damage class at all, I'm not sure why it does this.
 

_Duke_

FNG / Fresh Meat
Aug 22, 2010
280
151
0
Actaully siren doesn't relate to the fall damage class at all, I'm not sure why it does this.

Well, I went back to doublecheck it since I seemed to be the only one experiencing it, but...

On Beginner, which I had been testing a map on, I am immune to Siren scream damage with Chute mutator. I still get shaken around, though. Having a pack of 5 sirens screaming was pulling me in like a blackhole vacuum :eek:

On Normal, however, I was taking damage. Not sure if it was full damage or reduced, but it seemed like full damage. I have no clue why this happens.
 

timur

FNG / Fresh Meat
Well, I went back to doublecheck it since I seemed to be the only one experiencing it, but...

On Beginner, which I had been testing a map on, I am immune to Siren scream damage with Chute mutator. I still get shaken around, though. Having a pack of 5 sirens screaming was pulling me in like a blackhole vacuum :eek:

On Normal, however, I was taking damage. Not sure if it was full damage or reduced, but it seemed like full damage. I have no clue why this happens.

thats because sirens dont do damage on beginner ;)
 
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_Duke_

FNG / Fresh Meat
Aug 22, 2010
280
151
0
People seem so eager to give me negative rep for the most trivial of reasons.

So sorry for wasting everyone's precious Internetz time, but I don't normally play on Beginner and made an honest mistake.
 

timur

FNG / Fresh Meat
People seem so eager to give me negative rep for the most trivial of reasons.

So sorry for wasting everyone's precious Internetz time, but I don't normally play on Beginner and made an honest mistake.

It's the rating system, I wouldn't mind it if I were you :p

Actual forum reputation around here is a tad too complex to be measured by easily-manipulated red/green bars
 
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Crow72

FNG / Fresh Meat
Feb 9, 2011
104
18
0
United States, Arkansas
Does anyone know of any exploits with this mod? Because I play with it and all it does is serve as a great addition to the Vehicle's mod. And could we get this greylisted? It's just that I prefer having my lvl5 Medic perk when playing and I don't see why we can't at least have it grey listed :)
 

xirdk

FNG / Fresh Meat
Apr 9, 2011
3
0
0
Has anyone found a fix for the disappearing weapons/unbuyable weapons bug? i wouldd greatly appreciate it.
 

Crow72

FNG / Fresh Meat
Feb 9, 2011
104
18
0
United States, Arkansas
I haven't found any bugs yet :D

@MORDRED
Yeah I noticed that :\ just go to the last uploaded file (should be the third post) Because the original file was lost I believe but some kind gent was helpful enough to upload it straight to the forum :D hope it helps!
 
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dakoslug

FNG / Fresh Meat
May 4, 2011
16
3
0
no, thats broken as well.
This is what shows up.




Could you maybe upload it to like megaupload or something?
 

Crow72

FNG / Fresh Meat
Feb 9, 2011
104
18
0
United States, Arkansas
I see the problem now :/ good thing I downloaded the file :D but unfortunately I deleted the original zip and I don't remember the names of the files if the creator would be so kind as to list the names of the files (That is if he remembers them) I could pull them but other than that would be a lot of guess work. I'll do my best to find the files and will post them if I do.
 

Tendency

FNG / Fresh Meat
Dec 12, 2009
168
31
0
www.rainingblood.org
Sure it does. I use it my servers with WTF and every other possible mut.

This is how you add it.

- Upload all files to your server.
- Add it to the ServerPackages. ( ServerPackages=edo_chute1 )
- Start the server.
- Go into WebAdmin and select Chute under Mutators
- Restart Map

Additionally, you can go back into your server and shut it down. Copy the startup commandline from the ucc.log or whatever your log is. Copy that to the .bat file to start your server.

This is a weird bug, where the placement of the chute mutator makes or breaks it. If you just add it to your startup script anywhere, it wont work. I have no clue why that happens. So you MUST enable it via WebAdmin and then copy the commandline exactly as its listed to your startup bat file.

Example of the commandline in the KillingFloor.log that i copied to my .bat file:
Code:
Init: Command line: KF-TowerDefence-Beta1-V2.rom?game=KFmod.KFGameType?Mutator=KFBruteMut.KFBruteMut,AdminPlus_v2_KF.MutAdminPlus,MutKFAntiBlocker.MutKFAntiBlocker,AutoSpawner.AutoSpawner,edo_chute1.edo_MutChute,Doom3KFBeta4.Doom3Mutator,MutGravity.MutGravity,NinjaBoss.NinjaBoss,HazardousMutationV4.ServerPerksMut,HazardousMutationV4.HazardousMutation,HMMaxCarryWeight.HMMaxCarryWeight,NoReloadv1.NoReload,InfiniteAmmoV6.InfiniteAmmo,KFNoDramaMut.KFNoDramaMut,KFModsRTD.MutRTD,MutSlotMachine.MutSlotMachine,KFModsChatter.MutChatter,ZEDSoldiersB.ZEDMut?VACSecured=false?MaxPlayers=12 -log=KillingFloor.log -norunaway

It will work
 
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