I noticed I am actually immune to Siren damage when I used this mutator, I guess Sirens count as fall damage and the parachute prevents it.
Actaully siren doesn't relate to the fall damage class at all, I'm not sure why it does this.
Well, I went back to doublecheck it since I seemed to be the only one experiencing it, but...
On Beginner, which I had been testing a map on, I am immune to Siren scream damage with Chute mutator. I still get shaken around, though. Having a pack of 5 sirens screaming was pulling me in like a blackhole vacuum
On Normal, however, I was taking damage. Not sure if it was full damage or reduced, but it seemed like full damage. I have no clue why this happens.
People seem so eager to give me negative rep for the most trivial of reasons.
So sorry for wasting everyone's precious Internetz time, but I don't normally play on Beginner and made an honest mistake.
That is a great idea +1 for you! Hope it makes itActually it could get white listed (5% chance) if you let the hands move to the "straps". Like a skydiver holding on to the straps so you couldn't attack. That would minimize exploits also.
This is the working file I believeI really want this, can you please post up another link, or if somebody has it already and put up a link?
Edit: I got this file now if anybody wants it i uploaded it heres the link everyone enjoy[url]http://dl.dropbox.com/u/12339228/Parachute%20Mutator.zip[/URL]
Init: Command line: KF-TowerDefence-Beta1-V2.rom?game=KFmod.KFGameType?Mutator=KFBruteMut.KFBruteMut,AdminPlus_v2_KF.MutAdminPlus,MutKFAntiBlocker.MutKFAntiBlocker,AutoSpawner.AutoSpawner,edo_chute1.edo_MutChute,Doom3KFBeta4.Doom3Mutator,MutGravity.MutGravity,NinjaBoss.NinjaBoss,HazardousMutationV4.ServerPerksMut,HazardousMutationV4.HazardousMutation,HMMaxCarryWeight.HMMaxCarryWeight,NoReloadv1.NoReload,InfiniteAmmoV6.InfiniteAmmo,KFNoDramaMut.KFNoDramaMut,KFModsRTD.MutRTD,MutSlotMachine.MutSlotMachine,KFModsChatter.MutChatter,ZEDSoldiersB.ZEDMut?VACSecured=false?MaxPlayers=12 -log=KillingFloor.log -norunaway