http://www.geocities.com/Augusta/8172/panzerfaust3.htm
http://www.lonesentry.com/articles/rocket/index.html
PHYS_Falling reduce max Panzerfaust range to 100m (with 45m/s speed)... With PHYS_Projectile works fine, ballistic coefficient of 0.3 reduces range to 180m, 0.1 to 160m. This was probably max ballistic range of Panzerfaust 60, or little less. I probably fix it somwhere around 120m with BC of 0.05.
otester give me email please, I'll send you working panzerfaust weapon/rocket with panzershreck ballistics and sight set roughly to 100m. Wonder about BC. The panzershreck rocket had about 1000m of pure ballistic range with 110m/s velocity, but would be hard to test in RO as flight height would be around 250m... has to learn how to increase ceiling on a map...
http://www.lonesentry.com/articles/rocket/index.html
PHYS_Falling reduce max Panzerfaust range to 100m (with 45m/s speed)... With PHYS_Projectile works fine, ballistic coefficient of 0.3 reduces range to 180m, 0.1 to 160m. This was probably max ballistic range of Panzerfaust 60, or little less. I probably fix it somwhere around 120m with BC of 0.05.
otester give me email please, I'll send you working panzerfaust weapon/rocket with panzershreck ballistics and sight set roughly to 100m. Wonder about BC. The panzershreck rocket had about 1000m of pure ballistic range with 110m/s velocity, but would be hard to test in RO as flight height would be around 250m... has to learn how to increase ceiling on a map...
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