[Pack] BallisticWeapons port to KF

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Hemi

FNG / Fresh Meat
Jul 30, 2010
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Just watch out with mismatches and stuff, I update the muts irradic...hence the Beta DS server.
 

forrestmark9

FNG / Fresh Meat
Nov 29, 2011
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Just watch out with mismatches and stuff, I update the muts irradic...hence the Beta DS server.

Yeah I always keep track of errors when people tell me and I fix them right away plus I always try to rename my mutators or others that I edit using there SDK like Macro's Server Perks a dif name just in-case
 

forrestmark9

FNG / Fresh Meat
Nov 29, 2011
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Two new weapons have bein added today the Dark Star and Nova Staff

2012-01-07_00006.jpg

2012-01-07_00007.jpg
 
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forrestmark9

FNG / Fresh Meat
Nov 29, 2011
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Well to better get on topic I've made the weapon use the ammo on the hud but it acts odd when it hits 0 it just adds ammo to the clip and never reloads I can't figure out how to fix this
 

Valken

FNG / Fresh Meat
Aug 5, 2011
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I think this is awesome that we have multiple modders coming together from similar or complementary mods for KF. This is how things should be done.

Sharing is caring. :D
 

Gartley

Grizzled Veteran
Dec 27, 2010
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UK
www.wildcardproductionstudios.co.uk
It's good to see my Medishotgun gets some love still. XD

3xzet you should really have asked permission, Runestorm are a mod team. Taking files from huge triple A and making a free mod is one thing. But please try and ask permission before porting things.

Heck, if someone said to me, "Can we port your weapon x to this game?" I'd be throwing them the assets and offering to help. All I'd ask for in return is a nod in appropriate places.

Back on topic.

Some of these weapons are looking like they could be fun.
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
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Well...at least were beeing honest again. And yes, its time to move on and make this package work for killing floor. :)
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
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Michigan (USA)
Looks fun, but i don't understand this thing russians have with copyright laws. that sound racist, but everytime i see "location: russia" its on a post with people admitting to intellectual property theft...
 

forrestmark9

FNG / Fresh Meat
Nov 29, 2011
1,110
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An update for the pack well I've most things working, I got the Ballistic Weapons to use the ammo on the hud but when it hits 0 it doesn't reload some of the weapons appear long and not scaled to be shorter like they are in BW my pic of the Nova Staff for example, I can't figure out where the scaling is done in the code but so far the RX22A is the most usable weapon quite useful to

YouTube Video:
Ballistic Weapons port to Killing Floor (Pre-Beta) - YouTube
 
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Hemi

FNG / Fresh Meat
Jul 30, 2010
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Player FOV in combination with the animation file usually does the trick. Its hard work, but I can puzzle my way arround it prob. I just need some time to edit these things. :)
 

forrestmark9

FNG / Fresh Meat
Nov 29, 2011
1,110
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0
Player FOV in combination with the animation file usually does the trick. Its hard work, but I can puzzle my way arround it prob. I just need some time to edit these things. :)

Ah good I was thinking it was the function "Convert FOV" in the weapon uc
 

Valken

FNG / Fresh Meat
Aug 5, 2011
304
26
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Awesome work so far Forrestmark!

I love the ballistics flame thrower and their rail gun! Had a lot of fun the UT version in old KF2.5 even though the guns were way underpowered then.

Cannot wait for this to be released.

Just curious will you also convert some of Sergent Kelly's BW addons?
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
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Canada
I can see the effects, skins and models being slightly higher quality and better looking in game seeing as KF uses Directx 9.0 when UT2004 used Directx 8.1. Obsessed with graphics much. Anyways it looks pretty nice, try to keep the same default property values and code from the old mod.
 
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