I just had this idea : let overheating cause a decrease in accuracy of the weapon (modified spread or deviation of the bullet over long distance). This way something as uncontrollable as weapon jams can be kept out of the game, but at the same time overheating can have its penalty or side effects for automatic weapons. Assault rifles and smgs are less suitable for sustained auto and players will have a certain trade off in the way that they use them. In my opinion this novelty will make the game more interesting, but it can also be unnecessary. What do Ro vets think?