Overheating and accuracy

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Tiger2

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Jun 13, 2008
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I just had this idea : let overheating cause a decrease in accuracy of the weapon (modified spread or deviation of the bullet over long distance). This way something as uncontrollable as weapon jams can be kept out of the game, but at the same time overheating can have its penalty or side effects for automatic weapons. Assault rifles and smgs are less suitable for sustained auto and players will have a certain trade off in the way that they use them. In my opinion this novelty will make the game more interesting, but it can also be unnecessary. What do Ro vets think?
 

Eug_C

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Jun 7, 2011
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sounds like a good idea!

mirages from an overheated barrel wouldn't be something hard to implement too ;)
 

Extension7

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Honestly, I'm not very fond of this idea. I hope you're talking about machine guns, and maxims and all, cause I doubt bolts and semi-s overheated...

However I think there is some form of temperature in the game, well not specific temperature (at east I don't think). But on the colder maps your machine guns will take a longer time to overheat, and on brighter, summer maps, they tend to overheat rather quickly. I think it affects tank penetration somehow too, I need to go re-read the fact thread ^_^

Other than that, I see no reason to have bullet spread and accuracy loss.

EDIT:

Ah, found it.

Environmental Temperatures: Maps can have set temperatures, which influence the rate at which the MG barrel heats up. This also influences the muzzle velocity of tank rounds. (Source: Wilsonam)
 
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Eug_C

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Jun 7, 2011
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for bolt action, overheating to the extent where the round won't chamber/misfire, nope! not a chance i reckon.

however, the first bullet being fired out of a cold barrel will land differently as compared to the subsequent bullets fired off the warm or hot barrel. (velocity changes)

however, i reckon this difference is at most 20mm at 300m.

that being said, accuracy loss is not necessary as the grouping will still be the same as long as the temperatures are kept constant.

mirage on the other hand, if you consecutively fire say, 10 rounds in a minute, you'll see mirage above your barrel. this may not be a big deal.
but shooting at more than 100m, it makes a difference. ESPECIALLY with optics!
 

VariousNames

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Aug 6, 2009
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Doodly hoodlerp

Ost Front featured overheating barrels for all large caliber machine guns. Submachine guns were exempted, probably for the reason that they fire a smaller and much lower velocity cartridge.
 

Eug_C

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Doodly hoodlerp

Ost Front featured overheating barrels for all large caliber machine guns. Submachine guns were exempted, probably for the reason that they fire a smaller and much lower velocity cartridge.


mgs of that time fire the same calibre/rounds as standard infantry rifles..

it's just that you can't really overheat a bolt action/semi auto(10rnds mag) hence the overheating issue isn't implemented. not velocity! ;)
 
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Actin

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mgs of that time fire the same calibre/rounds as standard infantry rifles..

it's just that you can't really overheat a bolt action/semi auto(10rnds mag) hence the overheating issue isn't implemented. not velocity! ;)

He talks about smg's not the mg's.

Also the op said automatic weapons and not bolt's and semi's

Anybody care to actually read a post?:rolleyes:
 

Reise

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Feb 1, 2006
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I dunno, maybe after spraying a full magazine from a PPSH...

Something tells me this has been thought of before by the devs.
 

Extension7

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I wouldn't like my PPSH to have random bullet spread the clip after I just sprayed an entire room =|

I mean, it does sound kind of logical but honestly, I don't want the SMG's to go back to ROOST days, where I have to semi it so it doesn't miss like crazy.
 

Tiger2

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Jun 13, 2008
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Randomised deviation over long range is in the game by default. It is necessary to put an absolute limit in the effective range. Overheating basically reduces the effective range. It is an interesting point to consider
 

Tiger2

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Jun 13, 2008
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Lets ponder at this for a moment: first obstacles are sway and recoil which are easily overcome by deploying the weapon against a surface and controlling fire. Then comes drop and lead where appropriate. Finally there is visual distortions caused by overheating and very minimal bullet drop as far as i know.
 

Colt .45 killer

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May 19, 2006
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Ive watched some videos of gun torture tests, albeit those are different calibers, some guns light the wood on the barrels on fire, others smoke a bit, but a mirage I have yet to see.

Anyone have any input as to the possiblitiy of this?
 

Actin

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Since the papasha can be essentially used as an MG while rested, it would be logical to give it a (less) present overheating mechanism.

Low caliber would decrease the rate at which this happens (especially compared to MG34).
 

LemoN

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Ive watched some videos of gun torture tests, albeit those are different calibers, some guns light the wood on the barrels on fire, others smoke a bit, but a mirage I have yet to see.

Anyone have any input as to the possiblitiy of this?

Nearly every gun does it, Mausers are notorious for it as a large part of their upper barrel isn't covered up. On a G98 you'll get heat flickering after roughly 20-25 rounds in a succession of about one round every 30 seconds, on the Kar98k you'll get it after roughly 30-35 rounds. That is on a day that's in the 20-30
 
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Eug_C

FNG / Fresh Meat
Jun 7, 2011
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Nearly every gun does it, Mausers are notorious for it as a large part of their upper barrel isn't covered up. On a G98 you'll get heat flickering after roughly 20-25 rounds in a succession of about one round every 30 seconds, on the Kar98k you'll get it after roughly 30-35 rounds. That is on a day that's in the 20-30
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
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Nearly every gun does it, Mausers are notorious for it as a large part of their upper barrel isn't covered up. On a G98 you'll get heat flickering after roughly 20-25 rounds in a succession of about one round every 30 seconds, on the Kar98k you'll get it after roughly 30-35 rounds. That is on a day that's in the 20-30