Sorry about another thread so fast, but it isn't really related to any of the existing threads.
I'm curious on people's thoughts of how to get past UE3's issues with rendering realistic and interactive foliage, which will play a big role in the gameplay of a Pacific War mod.
I personally have seen some very good mappers try to make realistic looking foliage in EU3, and yet even their attempts don't quite make the cut for believability. I wonder how this mod team will overcome this and make realistic looking environments that also perform well on hardware? Is UE3.5 that much better at rendering this stuff?
I'm curious on people's thoughts of how to get past UE3's issues with rendering realistic and interactive foliage, which will play a big role in the gameplay of a Pacific War mod.
I personally have seen some very good mappers try to make realistic looking foliage in EU3, and yet even their attempts don't quite make the cut for believability. I wonder how this mod team will overcome this and make realistic looking environments that also perform well on hardware? Is UE3.5 that much better at rendering this stuff?