In RO, the Squad Leader counts as 1.5 normal infantry when capping (if i'm not mistaken). While it makes an effort to expand the importance of SL, it isn't really realistic as the SL's task wasn't rushing at the front anyway (well, at least not according to German tactics.)
So I had a crazy idea the other day about expanding this idea, and making a "bonus" for infantry going to designated objectives. It would make you count as 1.5 soldier in a capzone that has been marked as "attack" or "defend" by your SL. Basically it would make teams following SL's commands more efficient by standard. Not to mention this would actually make the order commands useful in RO.
For instance, if German SL orders his team to "Attack Bathroom!" all Germans entering that capzone after the order has been issued will count as 1.5 soldiers without orders. So, if theres two Germans with orders and two Soviets without orders in that capzone, the germans will start capping even though both sides actually are even in numbers.
The same goes if Soviet SL order his team to "Defend Sandbox!". Then each Soviet would count as 1.5. So if there's 5 Germans attacking Sandbox, not being ordered too, and there's 4 Soviets with strict orders to "Defend Sandbox!" the Germans would either have to kill 2 Soviets or get 2 more guys in there to start capping (4x1.5=6).
If both teams have orders for the same objective, the situation is just like normal.
I know some will probably claim this is unrealistic as well, that "words can't actually make you better at anything, but in my mind it sounds as a good compensating idea. It's a pretty subtle change, but could be enough to make teams start listening to their SL, as it simulates the SL's importance way more than it is now. In real life, you better not question/disobey your squad leader, you know...
Well, as I said, just a crazy idea I got... Hopefully you get what I mean.
So I had a crazy idea the other day about expanding this idea, and making a "bonus" for infantry going to designated objectives. It would make you count as 1.5 soldier in a capzone that has been marked as "attack" or "defend" by your SL. Basically it would make teams following SL's commands more efficient by standard. Not to mention this would actually make the order commands useful in RO.
For instance, if German SL orders his team to "Attack Bathroom!" all Germans entering that capzone after the order has been issued will count as 1.5 soldiers without orders. So, if theres two Germans with orders and two Soviets without orders in that capzone, the germans will start capping even though both sides actually are even in numbers.
The same goes if Soviet SL order his team to "Defend Sandbox!". Then each Soviet would count as 1.5. So if there's 5 Germans attacking Sandbox, not being ordered too, and there's 4 Soviets with strict orders to "Defend Sandbox!" the Germans would either have to kill 2 Soviets or get 2 more guys in there to start capping (4x1.5=6).
If both teams have orders for the same objective, the situation is just like normal.
I know some will probably claim this is unrealistic as well, that "words can't actually make you better at anything, but in my mind it sounds as a good compensating idea. It's a pretty subtle change, but could be enough to make teams start listening to their SL, as it simulates the SL's importance way more than it is now. In real life, you better not question/disobey your squad leader, you know...
Well, as I said, just a crazy idea I got... Hopefully you get what I mean.