Tripwire Interactive Forums

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Hey guys,
Just want to pick your brains a little for some help with optimization. Aside from hiding things behind hills I'm pretty much in the dark when it comes to getting better performance. I'm especially looking for tips on how to get trees and other high-poly stuff to look good both close and far away. The RS guys seem to have found a way to get pretty great performance while still having a TON of vegetation in the scene.

-One stumbling block of note is how to solve the "zoom" problem as it relates to draw distance. This becomes extra-apparent when using magnified optics (scopes and tank sights).

Thanks in advance,
Catalavos