Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Hey guys,
Just want to pick your brains a little for some help with optimization. Aside from hiding things behind hills I'm pretty much in the dark when it comes to getting better performance. I'm especially looking for tips on how to get trees and other high-poly stuff to look good both close and far away. The RS guys seem to have found a way to get pretty great performance while still having a TON of vegetation in the scene.
-One stumbling block of note is how to solve the "zoom" problem as it relates to draw distance. This becomes extra-apparent when using magnified optics (scopes and tank sights).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.