I don't think Siren really ever really does much damage in KF1 until sui/hoe, although she probably doesn't get close as often because of less deadly zeds and slower speed.
Actually what I was arguing was if weapons feel satisfying or not.
For example, take the AA12. 1500 top of the line shotgun, yet you will spend 66%+ of its entire ammo capacity trying to take down a Scrake.
When I first played and got the AA12 finally, I was pumped to smash heads in. I go up against a Scrake and just started to unload, expecting the beast to topple to my barrage of bullets.
Hell he would have to completely empty the entire ammo reserve of the AA12 3 times over to take that ****er down.
...Tripwire said they wanted to always make you feel strong, and not for enemies to be sponges, so why are they sponges?
TL;DR: What I'm asking in short is, are you right now satisfied with the amount of damage that you do with all weapons.
Again this isn't hitting on difficulty or the fact they are tanky more so then the lack of satisfying game impact I have as a unit as a whole.
TL;DR: What I'm asking in short is, are you right now satisfied with the amount of damage that you do with all weapons.
That's just it though, I want it to maybe stagger every so often. A simple stagger. HELL, I wouldn't even mind if as a result more enemies showed up to compensate.
Well, support did get the rep of being the one to put the nail in teh FP or Scrake's coffin with an AA12 or DB to the face. But it was always a team effort. They just did enough burst damage it was enough to bring them down the last chunk of their life quickly.
Some might like the team spammy spammy state of the current fleshpounds and scrakes, but I feel like that exact balance in KF1 was one of the major reasons the game had depth and appealed to a lot of hardcore players.
I think there needs to be several methods to solo kill 6p fleshpounds and scrake quickly, balanced in various ways (requiring a loadout gimping you from handling trash, being difficult to pull off, etc). Maybe some loadouts and perks in KF1 were simply too good (crossbow sharps with pistol could still deal with hordes of trash), but now they have a chance to get the balance PERFECT.
I don't think we are able to discuss this right now. We need at least Sharp or Demolition to know if SCs and FPs needs to be nerfed or if they're OK.
I think this is the KF's soul: Every perk have their particular skills.
A12 is design on KF to lead with a lot of zeds in the same time. Maybe the best weapon on the game to kill Clots, Gorefast, Sirens, Bloat and Husks. But FPs and SCs? Only if things go wrong.
I'm wondering if you are a KF player or if is starting on KF2. No value judgment here. But support is to clean room, make some space, dealing with trash and help if things are going wrong.
I don't want the game to be unplayable on higher difficulties without a full team on ts though.
Right now you also need to have at least 3 supports on HoE or you're not able to win. Not very fun.
We have to wait for sharpshooter/demo.
And that brings me back to what I've already stated: Only because there are designated FP/SC roles doesn't mean that it should be almost impossible for every other perk to the same job, even with a lower efficiency and increased difficulty. That would be like taking the sharpshooter and making him unable to kill Steves, only because it's not his job doesn't mean that it has to be artificially difficult to where it's almost impossible to do so, only to force parry + M1 "teamwork" into peoples faces.
And that brings me back to what I've already stated: Only because there are designated FP/SC roles doesn't mean that it should be almost impossible for every other perk to the same job, even with a lower efficiency and increased difficulty. That would be like taking the sharpshooter and making him unable to kill Steves, only because it's not his job doesn't mean that it has to be artificially difficult to where it's almost impossible to do so, only to force parry + M1 "teamwork" into peoples faces.
Xbowing a KF1 scrake is not skillful, and someone capable of using it against fps made them a joke, too, so the "I should be able to solo them with skill" argument is stupid.
Once a person is capable of killing everything by himself, at that point it is carrying and not relying on each other and making sure everyone is in the right location.