Opinions on name-tags and realism.

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5thSSDW.KGW~CO

FNG / Fresh Meat
Sep 19, 2011
256
346
0
Maybe it would have been best if the tags appeared only when the tac button was pressed. Tags on when near, appear only when the tac button is pressed, you get to see who's who when needed.

It's only really relevant when playing with friends and on voice-comms anyway.
 

Luckless

FNG / Fresh Meat
Aug 28, 2011
250
97
0
You can only go so far with realism on a computer game.

I like name tags, because it is the best method we have to simulate the whole having trained with someone for weeks/months/years, and yet having only just met him 30 seconds ago.
 

Gudenrath

FNG / Fresh Meat
Aug 23, 2011
2,135
313
0
They should be set to near, that would be realistic, because unless everybody has mikes and are constantly going on about where they are, noone would know anybody and as it is now the game makes players too anonymous (you rarely know the class or your teammates or your squadmembers).

They should never ever be set to far however, as the giant nametags tend to obscure the field of vision of any player looking ahead at a teammate (recon planes are annoying for the same reason, as suddenly everything is covered in red circles and numbers, making the actual enemy harder to spot).
 

[SM]Fluttershy

FNG / Fresh Meat
Sep 15, 2011
204
49
0
I personally prefer them on at very close ranges on the realism servers I frequent. The reason I have for this is so that if a teammate (or four) are in cover near me, I can look at each real quick, have an idea of who is near me, and then know who I need to direct my VOIP chat at, name-wise, to get their attention and to teamplay with. As far as immersion is concerned, it's great and all to have them removed, but it's far more useful to have the very close range names pop up above teammates' heads due to my previous reason. Without that, trying to teamplay with teammates nearby turns into a VOIP conversation of "Hey, who the hell is in cover right next to me?" followed by four replies from people all across the map.
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,291
1,005
113
Sweden
I still dont get why it would be "realistic" if you didnt recognize the dudes you eat, live and fight beside?

I agree completely.

In real-life you would recognize your friends. Name tags on friendly units also increase team-based gameplay, because if you can see where your friends are hold up, it's easier to keep in contact with them.
 

5thSSDW.KGW~CO

FNG / Fresh Meat
Sep 19, 2011
256
346
0
I personally prefer them on at very close ranges on the realism servers I frequent. The reason I have for this is so that if a teammate (or four) are in cover near me, I can look at each real quick, have an idea of who is near me, and then know who I need to direct my VOIP chat at, name-wise, to get their attention and to teamplay with. As far as immersion is concerned, it's great and all to have them removed, but it's far more useful to have the very close range names pop up above teammates' heads due to my previous reason. Without that, trying to teamplay with teammates nearby turns into a VOIP conversation of "Hey, who the hell is in cover right next to me?" followed by four replies from people all across the map.

This, actually. I forgot the in-game VOIP is working now.
 

5thSSDW.KGW~CO

FNG / Fresh Meat
Sep 19, 2011
256
346
0
I've put near friendly tags on and enabled 3D-positional VOIP. Killcam is off of course. TE only. Anyone who desires these particular features and is finding it hard to get them elsewhere (I have no idea) feel free to check it out.

217.163.30.22:7777

I'd like to see it myself but I've not yet found a server that had this particular combo and mine is almost always empty so testing is next to impossible.
 

5thSSDW.KGW~CO

FNG / Fresh Meat
Sep 19, 2011
256
346
0
AFAIK this does nothing. TWI said they were planning on implementing it but couldn't in time.

Oh well, as long as it doesn't break the standard VOIP it can't hurt to leave it enabled, just in case.

I can't even get more than 32 channels to stick in my audio settings, so it's just another bug/missing feature to add to the list.
 

Goten

FNG / Fresh Meat
Sep 1, 2011
432
230
0
Unrealistic, annoying and game breaking. They ruin all the immersion, especially at spawn.

Tell me what is wrong with this picture:

And that's a "realism" server.
 

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5thSSDW.KGW~CO

FNG / Fresh Meat
Sep 19, 2011
256
346
0
Unrealistic, annoying and game breaking. They ruin all the immersion, especially at spawn.

Tell me what is wrong with this picture:

And that's a "realism" server.

I do get your point, but it's a classic trade-off between one realism parameter for another.

But I guess it's like TWI deciding to turn anyone with a dedicated soundcard into somebody with a cheap-*** onboard chipset, they didn't bind player tags to the TAC button. Both are equally baffling decisions.
 

Goten

FNG / Fresh Meat
Sep 1, 2011
432
230
0
I do get your point, but it's a classic trade-off between one realism parameter for another.

But I guess it's like TWI deciding to turn anyone with a dedicated soundcard into somebody with a cheap-*** onboard chipset, they didn't bind player tags to the TAC button. Both are equally baffling decisions.

Old RO system was almost perfect: you saw one player at a time when they were in the center of the screen.

I hope TWI will do the same for the realist settings, or better improve it: "center" a guy for 2-3 seconds before will display his name.

I dont need to see 20 names at spawn ! Really breaks all the effort put in the graphics and animations.
 

5thSSDW.KGW~CO

FNG / Fresh Meat
Sep 19, 2011
256
346
0
Old RO system was almost perfect: you saw one player at a time when they were in the center of the screen.

I hope TWI will do the same for the realist settings, or better improve it: "center" a guy for 2-3 seconds before will display his name.

I dont need to see 20 names at spawn ! Really breaks all the effort put in the graphics and animations.

I found that very hit and miss, and needing to center a guy to see his name isn't the best thing to be doing in the middle of a fight anyway. And especially not with a delay as well.

TAC button would have been ideal.
 

Dread_Moose

FNG / Fresh Meat
Sep 16, 2011
43
13
0
ON, set to near.

For both Realism, and the ability to talk to people on your team near you.

It is currently the only way to know who that guy standing next to you is.