THANK GOD there's no free aim. It's okay for firing from the hip, but in ArmA it's just a stupid and unrealistic feature to make shooting harder. OFP (the original) had it right, ArmA screwed it up.
THANK GOD there's no free aim. It's okay for firing from the hip, but in ArmA it's just a stupid and unrealistic feature to make shooting harder. OFP (the original) had it right, ArmA screwed it up.
And you seem to excuse all the fatal flaws their games have and in turn bash on anything the devs of this game show. We get it.
And you can stop your constant waving of the realism flag. I almost finished the ArmA campaign and fundametally it's not realistic, because their system doesn't work. Because realism doesn't come from a checklist of features. Because their game basically only works in multiplayer. So if people point out how freaking realistic ArmA is? Maybe in multiplayer. In singleplayer it's a joke. Maybe I'm not that much into realism, maybe your idea of what is a realistic game is flawed.
Same old discussion like 2 years ago, not worth the popcorn./me watches the discussion and get's some popcorn
go on!
I pay hard earned money for their games. I pay for a game and not for spirit. If i wanted to do that I'd give it to charity.What bothers me is how some of you almost seem to enjoy some of the (for me) best games ever made go down the drain.
The fact that BIS stays true to their original aim of making a simulation-shooter makes them worth my every penny already tbh.
And it annoys the **** out of me that you run your mouth about every detail of games like this one, blatantly ignoring that your holy grail shares many of the flaws or is worse in many aspects (while better at others). It's just blind fanboyism. And I despise people who base their whole judgement on subjective emotion instead of reason. It has more in common with the search for a common enemy than actual criticism.And to be perfectly honest, it annoys me to hell and back just hearing you speak in such ways.
See, that's what you never get. It's not the same developer, so to me there's no selling out. It's a different dev team and it will be a different game. That was clear to me from day one. Sure the original will be one of the inspirations but that's it. And don't dig up this or that interview where they said this or that. Devs talk **** all the time, see Peter Molyneux, what should be judged is the final product.Operation Flashpoint was a hardcore realistic game (and yes, it did have some features to make it more easy for the beginner. That in itself is no flaw, the core gameplay remained the same but the player only got some extra helpers to guide him along, just like you can do in most other sim-games.)
That is why Operation Flashpoint 2 should (logically) be exactly that as well: a hardcore realistic game.
Not a semi-realistic improvement on Battlefield like OFP2 is looking like now.
Your attitudes toward selling out is distressing, even though this is just a game the ethics behind it are plain wrong and imho poor characteristic traits.
That's what ArmA is for. Same dev, same engine, same game (more bugs). So who needs more of the same.The fans of OFP deserve a worthy original, not some dumbed down POS.
Just plain bs.If you were not an original fan, you do not 'deserve' to enjoy OFP2 (maybe badly worded but i cant find any other way)
See that's what you should do. Play arma and leave this game alone. I got a fine solution for you: just call it dragon rising and ignore the operation flashpoint prefix. See all of a sudden it's just some game you don't care for made by some dev. No need anymore for all your emotional issues.You should go play another game which does offer you the gameplay you want.
Wrong, I have, as stated in the ArmA 2 thread.You have not had experience with ArmA 2, i have.
Then you are just turning a blind eye on it as usual.I have seen nothing of what the German magazines have reported to see,
Or in English: They have a long history of publishing unfinished games...and BIS have a long good history of supporting and patching their games and thus can only get better.
They had all the time in the world to fix all the issues ArmA had and i'm not necessarily talking about bugs. It's not the bugs that stop the game from being great, just like the German review said. But no, instead they decided to add more junk and touch up the graphics.You simply cannot create a game of this size and expect it to be perfectly bug-free from the get-go.
The German release and some of its problems was unfortunate, but it wouldnt have mattered if they had waited another year because you still would have found bugs.