Operation Flashpoint 2 preview and screenies

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Grobut

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Lack of action =! lack of tension/suspense.
So to answer your question: Yes, I would have prefered seeing soldiers lying in the mud doing nothing for two minutes if they had a reason to. For example letting a convoy pass by about 200 meters away or so.

They are advertising a tactical simulation! People who are interested in that kind of stuff aren't bored by a trailer that lacks action as long as they get a glimpse of what the game is going to be like. If anything they are bored by a trailer with too much action that doesn't even have much to do with the game.

Indeed, this trailer looks like a scene from just about any "War themed" Hollywood action hero flick, and i hope the game will be nothing like that, or OFP fans will not be happy, not one bit.

And it really is not comunicating anything worthwhile or interesting, honestly, anyone could take a bunch of 3D models of soldiers and some vehicals and make a "cool" CGI cutscene of some action packed battle, so what does that really tell us? nothing..
 

DraKon2k

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And it really is not comunicating anything worthwhile or interesting, honestly, anyone could take a bunch of 3D models of soldiers and some vehicals and make a "cool" CGI cutscene of some action packed battle, so what does that really tell us? nothing..
Yea right, I bet you and your mom could do it as well? Come on.

@Murphy... So do you think the game only aims for hardcore-realism fans? At some point it does because they're not going to make an arcade game, but does that mean anybody who's not a hardcore realism shooter fan may not play the game? Accessability is the key, a bit like OFP -> you could regulate the realism, so both the hardcore-ofp guy has his fun as well as people who are new to this. It's good if you'd like that kind of a trailer but as Publisher you have to make profit -> no games just for a small individual group of gamers. Of course you can keep those in mind but to make profit, which they need because otherwise they wouldnt get any money, nowadays you can't make games for such small groups. Doesn't mean you have to make it more arcade but at least giving other people a chance of playing the game too. +Console ports, just look at ArmA2, the next TWI game(not that I know anything but I'm pretty sure that console versions of their next game are likely as that was hinted a few times too, for example on TWIs homepage) or even classic PC-genre games like the action-rpg(with isometric view) like Sacred 2.

I'm not saying anything agianst the arguement that the trailer looks very hollywood like - that's probably true. Just saying that this is how buisness goes and don't worry, the final game won't be like that. The devs know they have to stick to the origins.
 
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Murphy

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@Murphy... So do you think the game only aims for hardcore-realism fans?
That's not what I said at all. I'm not a hard-core realism fan myself but I enjoyed OPF very much.
What I said is that people who would like to buy a tactical simulation (they don't need to be hard-core) are those who would buy OPF2. So why not create a trailer that wets their appetites for a tactical simulation instead of scaring them off with an action trailer?

By creating action-packed trailers you only generate interest in those who maybe like the trailer but won't like the final game because it's too slow and boring for them.
This seems like a bad decision to me. God knows why trailers always have to go for action.

It was the same with Blade Runner, the movie, back in the days. The trailers all suggested that the movie was an action-film. So action fans went to see it and people who would like slower movies stayed at home. The action fans were of course bored to tears and those who would have loved the movie didn't even see it.
Over time, when more about the movie was known and the word spread that it was a beautiful but slow movie it found its way to its fanbase, but the fact remains that the trailer was nonsense.

Well I wouldn't give OFP(2) in the same category as simulations like IL-2, Silent Hunter etc.
I don't know about OPF2 yet, but I would put OPF1 in the very same category. Most likely OPF2 too, but that remains to be seen.
 
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Grobut

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Yea right, I bet you and your mom could do it as well? Come on.

Technically yes, if i went and bought myself a copy of Maya and learned how to use the thing, then i could, as could my mum if she could be bothered.
But that is obviously not what i ment, i was referring to anyone in the game biz, if you allready have a bunch of models, and a bunch of people employed who are skilled at making animations and all the other things you need, then it's not really that big a deal to make yourself a cutscene like this, and anyone could make it look good, hell alot of 2D isometric view games have 3D cutscenes along thease lines, like the Red Alert series, though thease certainly have nothing to do with the games actual gameplay..

Hence this is all pretty useless, and tells us nothing about the game, now if they had made it 1'st person, and tried to replicate exactly the look they are going for ingame, so we could see what the final product should look like on our screens, that would have been different, that would have told us something, but as is, its just a bunch of models and skeletal animations that has been played around with in an app like Maya to make a cool looking cutscene.
 

Amerikaner

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Nov 23, 2005
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Yea right, I bet you and your mom could do it as well? Come on

You completely ignored the point. He obviously meant any developer can throw together a cg trailer. What does this tell us about what their purpose is to begin with: making games? Nothing.

I'm not saying anything agianst the arguement that the trailer looks very hollywood like - that's probably true. Just saying that this is how buisness goes and don't worry, the final game won't be like that. The devs know they have to stick to the origins.

You stated multiple times that the CG trailer's purpose was to show us what the final game will be like but, "don't worry, the final game won't be like that". So theyre releasing no genuine content and the content they are releasing strays away from the focus of the old game but we shouldnt worry? How does this make any sense whatsoever?



Are you just that trusting in game developers because of all the integrity theyve had the past five years or so? You know the fact that they release almost every game unfinished, buggy, and dumbed down from previous iterations. After all that Im absolutely positive Codemasters will release a perfect reimagining of OFP. I mean theyve already got an amazing start with this mindblowing CG footage.

Get ready for an assraping in 2009 DraKon2k. No nevermind, you'll be one of those fans whose first to apologize for every mistake the developers made while the rest of us shake our heads at another blown attempt in the games industry.
 
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Grobut

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How different is it actually gonna look??

Will the final release have stick men or something :rolleyes:

No, but i very much doubt the final game will be called "Military Jetpack Cameraman", and you play by floating around and recording things of intrest durring battles..

I somewhat suspect it will be 1'st person and you get to shoot at things with guns.
 

DraKon2k

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Nov 22, 2005
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Examples?
Would interest me too. I played Overlord and GRID without ANY problems. DIRT ran quite good too after it was patched which unfortunately took a while. But other than that CM is known for good optimizing.

Then again maybe this was because I actually played the game and didn't just make up random things to express my hate on everything.
 
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NoxNoctum

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Indeed, this trailer looks like a scene from just about any "War themed" Hollywood action hero flick, and i hope the game will be nothing like that, or OFP fans will not be happy, not one bit.

And it really is not comunicating anything worthwhile or interesting, honestly, anyone could take a bunch of 3D models of soldiers and some vehicals and make a "cool" CGI cutscene of some action packed battle, so what does that really tell us? nothing..

Holy **** some of your logic is pretty stupid. No offense (not personally attacking you it just is that's all :D)

First off here's a comparison of a pre-release CGI trailer for GRID:

http://www.youtube.com/watch?v=8WmKqFpH8P4

And now a post-release in-game trailer:

http://youtube.com/watch?v=xcb8qLqCuvA

Looks pretty damn close right?

As for your logic about it looking hollywoodish... first off, it's a ****ing trailer, it's supposed to get your blood boiling that's it. It's not gonna show soldiers loading on to a truck for 5 minutes and travelling to the battlefield. That's boring. It's a TRAILER. It's going to show explosions and lots of them.

Second I don't really understand the logic of your analysis anyways (as pointless as it is given that every single thing the devs have actually SAID points to a super realistic shooter). There's some spec ops running around in a town, a sniper shoots somebody covering them, tries to get them to get out before the town gets blasted, and boom. Just because it used cinematic techniques to show the explosion doesn't make it "un-tactical" :p

Then we see a bunch of tanks coming in and some LONG RANGE FIRING (holy **** long range? as in OFP-like??) from infantry and IFVs fighting back and some troops landing in helos.

If anything it points to OFP2 carrying the mantle of open-ended combined arms forward.

But really, trying to analyze a trailer to the degree some of you are is pointless.

Literally every single word out of the devs mouths points to a worthy successor, which ArmA certainly wasn't.

So stop complaining.
 

Grobut

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Holy **** some of your logic is pretty stupid. No offense (not personally attacking you it just is that's all :D)

First off here's a comparison of a pre-release CGI trailer for GRID:

And now a post-release in-game trailer:

Looks pretty damn close right?

Sure, but the OFP2 one is not, its a game you will be playing allmost entirely from the first person, and yet there's only about 7 seconds worth of first person view in it, we get to see though the scope of the M14 (and i hope they wont make scopes like that, but will make them RO style, surely their engine can handle that?), and a soldier who gets shot and falls to the ground.. at no point do we see any actual combat from the perspective the game will be played from, we just see a cinematic cutscene of a battle, nothing that tells us "this is what its going to be like when you play it, this is what you should see".
Atleast that GRID CGI did manage to pull off a few seconds where we saw the models from behind the wheel, where alot of us would play it from, it did actually manage to show us something relavent.

As for your logic about it looking hollywoodish... first off, it's a ****ing trailer, it's supposed to get your blood boiling that's it. It's not gonna show soldiers loading on to a truck for 5 minutes and travelling to the battlefield. That's boring. It's a TRAILER. It's going to show explosions and lots of them.

BS, this is OFP, it has never been a game for curling children who can't go 5 seconds without a huge explosion before falling asleep, its supposed to be a military sim, and its fans would definately connect better to something more realistic, its not like OFP was a boring game, and you need only spend 15 minutes browsing Youtube to see how you can make a cool but realistic vid from OFP's gameplay, that also actually shows off its gameplay.
There's no need for Hollywood cliche's like men running from a building seconds before its leveled with the ground, it's just unimaginative and cheap.

Also, don't use weak strawmen like "5 minutes in a truck", it just makes you look desperate..

Second I don't really understand the logic of your analysis anyways (as pointless as it is given that every single thing the devs have actually SAID points to a super realistic shooter). There's some spec ops running around in a town, a sniper shoots somebody covering them, tries to get them to get out before the town gets blasted, and boom. Just because it used cinematic techniques to show the explosion doesn't make it "un-tactical" :p

Then we see a bunch of tanks coming in and some LONG RANGE FIRING (holy **** long range? as in OFP-like??) from infantry and IFVs fighting back and some troops landing in helos.

If anything it points to OFP2 carrying the mantle of open-ended combined arms forward.

But really, trying to analyze a trailer to the degree some of you are is pointless.

Literally every single word out of the devs mouths points to a worthy successor, which ArmA certainly wasn't.

So stop complaining.

No, you woulden't understand "my analysis", because i haven't made one! do you have some horrible brain disease that causes you to read every authours name as "Grobut"?

I have comented on only 2 things:

1. There's nothing in that trailer that looks ingame, its all recorded from an outside perspective, like an invisible cameraman with a Jetpack flying around, at no point do we see anything that even remotely passes for what the ingame experiance will end up beeing, its all external cameraman stuff, save for the few seconds of M14 scope, Which was just a 2D scope, as seen in games since the 90's.

2. It's very cliche, and very unimaginative, its just.. watch any recent war film and copy/paste, OFP has never played like that, and i hope this one wont either.
 

Murphy

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Nov 22, 2005
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You liked it as in: "I love B-movies if they are fun and this cheese reminded me of them?"
or as in "this has nothing to do with the final game and I think it's great that they produce a completely unrelated trailer"
or as in "I think this represents the game it's supposed to represent pretty well"?

It would not be entirely irrelevant to mention that.
 

DraKon2k

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Nov 22, 2005
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Sure, but the OFP2 one is not, its a game you will be playing allmost entirely from the first person, and yet there's only about 7 seconds worth of first person view in it, we get to see though the scope of the M14 (and i hope they wont make scopes like that, but will make them RO style, surely their engine can handle that?), and a soldier who gets shot and falls to the ground..
You know this game is neither RO nor OFP, it's OFP2, so you can already prepare for not seeing a copy or a hybrid of those two games. Sure it would be nice to have a 3D scope maybe(I prefer 2D too) but there really are other priorities I'm afraid.

If you don't believe codemasters that the game will look like this or at least close to it(like GRID and the trailer) then it's fine, I however have absolutely no doubt and no reason not to believe it because even if it does not look as good as that it'll still look awesome.

Thinking about this it's actually really stupid, come on we're discussing pages about a damn CGI trailer.

DraKon2k, either leave the childish off topic comments to yourself or start sucking on my balls.
You're absolutely right.


Oh and thanks for calling me a f***ing retard in my profile guestbook, I very much appreciate it, you grown up mature man.
 
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