Tripwire Interactive Forums

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New Additions

GUI
  • Added a numerical value to "Mouse Sensitivity" in the settings menu
  • Changed team chat colors from white to the color of your team
  • Tutorial videos have been added (if you are new to the franchise, we recommend you watch them all!)


General Changes & Updates



Gameplay
  • Made changes to players' IK to reduce "jittering/bouncing". This improvement is especially noticeable on steep terrain
  • Set Framerate Smoothing to "On" by default, to improve motion blur. You can uncap your framerate by disabling Framerate Smoothing in the graphics setting menu. Note, to do so, you must select the "custom" graphics quality option


Maps
  • Standardized the brightness and saturation on all overhead maps
  • Standardized objective outlines on all overhead maps
  • Improved lighting on the US character customization menu of Hill 937
  • Added "no tunnel" areas to Hill 937 to destroy forward Squad Tunnels as the US team captured objectives


GUI
  • Added the "player-feedback survey" link back to the main menu. Please be sure to send in your feedback!


Audio
  • Increased the volume of surface-to-air missile explosions


Bug Fixes

Crashes
  • Fixed several crashes that would occur for some folks when attempting to launch the game
  • Fixed a random crash caused by a Rendering Thread Exception
  • Fixed a random crash that would occur when you tried to change maps


Gameplay
  • Fixed an issue where smoke grenades would not be affected by wind and the smoke would only rise straight up
  • Fixed an issue where players would be stuck in spectator mode if a round ended while in character customization menus
  • Fixed a bug which caused a delay in spawning when swapping sides at round end
  • Fixed an issue where spectator camera would be set to the incorrect mode by default
  • Fixed a bug where fire support assist points were given to all squad leaders rather than the one whose mark had been selected by the commander
  • Fixed an issue where the "Get Out" message triggered by Transport Pilots would appear for players in other helicopters
  • Fixed an issue where players would briefly equip a grenade after picking up a weapon
  • Fixed an exploit where commanders could extend their active recon ability through an exploit in the cooldown timer
  • Fixed an issue where bullets would spawn behind the player when using LMGs


Maps
  • Fixed numerous snags, player-stuck areas and collision issues across all maps
  • Removed various invisible walls near the US spawn on Hue City
  • Fixed an issue where NLF players would spawn near US spawn points on Hue City
  • Fixed an issue on Hue City where players could mantle onto a roof with no collision, south east of Objective B
  • Fixed an issue where there were no active spawn points for the US immediately after objectives A & B were captured
  • Fixed an issue which allowed NLF players to mark arty at C at any time during a match on Hue City
  • Fixed an issue on Cu Chi where spawns and combat-area volumes would break if the US failed to capture objective F on the first round
  • Fixed an issue on Cu Chi where if the US captured objective F in the first round the NLF side could mark artillery at any point on the map in subsequent rounds
  • Fixed an issue where the US team would have no active spawn locations after capturing objective F
  • Fixed an issue on Firebase where crater decals were not displaying due to a missing material
  • Fixed an area of Firebase where players could walk through barbed wire due to no collision being present
  • Fixed an issue where the Ho Chi Minh Trail commander ability would roll over into the second round
  • Fixed an issue on Cu Chi where the DShK did not reset at round end and would be present for the entirety of the subsequent round
  • Fixed various holes in the terrain and rocks on Hill 937
  • Fixed an exploit on Hill 937 which allowed players access to an out-of-bounds area
  • Fixed an invisible wall on Compound which prevented attackers from flanking on the far-right of objective A
  • Fixed an issue where certain parts of the school building on Compound lacked collision
  • Fixed an unclimbable slope on Hill 937
  • Fixed an exploit on Cu Chi where NLF defenders could fire into US spawn from the water tower in the Rubber Factory objective
  • Fixed an area of Hue City where the player could mantle onto a blocking volume and appear to hover
  • Fixed various areas on Hill 937 where helicopters could land out-of-bounds
  • Fixed an issue where map boundary volumes were interacting in unintended ways with helicopters on Hill 937
  • Fixed an issue where NLF players could continue to place squad tunnels on the East side of the river on Hue City when objectives A & B had fallen
  • Fixed a location on Hue City where players could access an out-of-bounds room through a door with no collision
  • Fixed an issue with Temple objective C on Cu Chi where short walls would not cast shadows
  • Removed invisible walls from a tunnel near objective G on Song Be
  • Removed an invisible wall from a tunnel near objective B on Hill 937
  • Made it possible for players to walk up a high step at objective F on Hue City
  • Fixed an issue where players could become stuck in the bridge near objective C on Hue City if they spawned on a Squad Tunnel under the bridge
  • Fixed an exploit on Hill 937 where placing a Squad Tunnel inside a spawn room would allow players to deploy out of bounds
  • Fixed an exploit on Hue City where players could access the rooftops on the South end of the moat
  • Fixed an area on Hue City where mantling over a specific wall caused players to fall through the world
  • Fixed a lighting issue on the sandbag supports on Firebase
  • Fixed an issue where objects in a bunker on Firebase appeared unlit
  • Removed invisible walls from tunnels on Hue City
  • Fixed an area on Hue City where players could fall out of the map
  • Fixed an issue on An Lao Valley and Hue City where radios were not appearing and disappearing as intended, as objectives changed from side to side
  • Fixed various gaps in the terrain and incorrect materials on Firebase
  • Fixed an exploit on Hue City where players could move through a bush near objective C and climb into the air
  • Fixed an issue where players could prone and see under the terrain on Jungle Camp
  • Fixed broken vine ladders on Objective B of Compound


Art
  • Fixed an issue which would cause sniper scopes' glass to turn purple and not render correctly
  • Fixed an issue which caused several particle effects to flicker
  • Fixed an issue where other players would appear to bounce around when aiming down sights on the DShK
  • Fixed an issue which caused the lids and surrounding ground of Squad Deployment Tunnels to appear unlit when placed in shadows
  • Fixed an issue where the helicopter's main rotor blade did not break correctly and appeared blurred and still attached
  • Improved the placement of characters' feet when sprinting up steep inclines
  • Fixed an issue where players would spawn with invisible hands when using certain weapons after using character customization while in game
  • Fixed an issue with the DShK reload animation where US players carrying the M1911 would appear to be holding their pistol upside-down
  • Fixed an issue where the Cobra's rockets were missing their "smoke trails"
  • Fixed an issue where smoke grenades' smoke would vanish abruptly at the end of the effect


GUI
  • Fixed an issue where all spotting icons were offset from their targets
  • Fixed an issue where the orders/vote prompt text could overlap
  • Added a prompt for "reinforcements depleted"
  • Fixed an issue where overhead maps would appear too bright on the spawn and escape menus
  • Fixed an issue where the M79 smoke grenade kill icon rendered incorrectly as a skull and crossbones
  • Fixed an issue where links would fail to render for Supremacy games on the overhead map
  • Fixed an issue where the enemy spotted icon rendered as nearly invisible
  • Fixed a player-messaging issue where the Ho Chi Minh Trail commander ability was not active for the time stated in the hint widget
  • Fixed an issue where ping would not be displayed on the scoreboard
  • Fixed various graphical issues and text-clipping on the server browser
  • Fixed an issue where the Profile & Stats button on the Skirmish Ready-Up screen would be inactive
  • Fixed an issue where the "safe to exit" icon in helicopters would obscure the "changed voice channel" dialogue


Audio
  • Fixed an issue where being killed by a headshot would sometimes play incorrect audio
  • Fixed an issue where fire damage to Vietnamese characters would trigger screams in English
  • Fixed an issue where the volume of grenade bouncing was incorrect
  • Fixed an issue where players would continue to hear their own death sounds upon returning to the location of their death
  • Added a cooldown to the "vehicle has low ammo" voiceover


Miscellaneous Fixes & Updates
  • Fixed an issue which would cause rocket trails, certain smoke and wind-affected particle effects not to render properly
  • Changed "Rising Storm 2" to "Rising Storm 2 Vietnam" in the Steam Directory


Optimization Passes
  • Various sound optimizations to reduce CPU load
  • Fixed a log spam issue on Hill 937


Web Admin
  • Fixed an issue where if one enabled multi-admins through the Web Admin tool, all admin abilities would break