one weapon, multi-perks?

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lawszepie

FNG / Fresh Meat
Jul 3, 2010
101
24
0
Hong Kong
I'd see some people say about some weapons like m4+m203, just stuff like that and said its a multi-perks weapon.
is it possible to make stuff like this?
m4=commando
m203=demolition

m4+m203=? (still m4 for commando, m203 for demo?)

will it mess up the discount stuff?
 
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lawszepie

FNG / Fresh Meat
Jul 3, 2010
101
24
0
Hong Kong
stuff like this....but a lot more simple!
just the sopmod one I guess...
 

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Aze

Grizzled Veteran
Mar 19, 2010
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You know, i actually have suggested something similar to this before :)
Although, i didn't say exactly M4+M203, i did say "Assault Rifle w. underslung grenade launcher"

My suggestion was also that the assault rifle would use burst fire, instead of semi/auto, to differentiate more from the other Commando weapons as well.

Although i suggested more "multiperk" weapons (Like a Lee Enfield with a bayonette), this suggestion is probably my fav, because the Commando has too similar weapons at the moment. Bullpup, SCAR and AK are, if you think about it, all quite similar. Also, an AR w. GL would be a nice weapon for the Demo to have as a defensive weapon too. I would suggest that the AR+GL weighs 7, so you can max carry AR+GL and M32

If i may, this is a further suggestion i would like to see more discussed, a better differentiation of the Commando weapons a bit more:

Bullpup - Stays the same
AK47 - Stays the same too, maybe something minor added (don't know what though)
SCAR - Swap the laser and the scope between the SCAR and M14. That way, Bullpup and SCAR are more different (they both use a quite similar scope and all that). Could maybe also get a piercing shot similar to Handcannons (just one piercing) so it becomes a better crowdclearer, as it is somewhat of a "weak AK" at the moment. Either that or buff the damage up a little, and give the penetration to the AK instead!
AR+GL - Burst fire rifle w. nade launcher.

That way, the four weapons would be quite different. The AK as a good allround weapon, the Bullpup as the "headshot sniping" weapon, the SCAR as the hipshot and "heavy" weapon, and the AR+GL as the versatile one.

And you asked if it will mess up discounts. Why should it? Just give both Demo and Comm the discount :)
Regarding damages/levelling, i think they should be split. Meaning, if you play as Commando, you only get bonus damage to the rifle, and vice versa with Demolitions (no bonus to rifle, but bonus to the GL). Also ofc the grenade levels demo damage and the rifle part levels comm damage.
 

Dead :(

FNG / Fresh Meat
Oct 12, 2010
55
13
0
They could have made the MAC-10 a multi-perk weapon for firebugs and commandos. But it would be kinda similar to the bullpup- so it wasn't really necessary I guess.

The LAW is sort of a multiperk weapon. Demo gets a damage bonus for it, but support can carry it around and still use another weapon.
 

MrReaper99

FNG / Fresh Meat
Oct 27, 2010
19
0
0
I thought the Mac-10 would have made a good multi-perk weapon for the medic and firebug. I'm sure that's been suggested countless times already, though.
 

cleodj

FNG / Fresh Meat
Sep 13, 2010
59
89
0
stuff like this....but a lot more simple!
just the sopmod one I guess...
Xm maybe better to use M4 from "I am Legend"
IAL-AR15-3.jpg

http://www.imfdb.org/index.php/Image:Opb-layout-i-am-legend-m4-carbine-x800.jpg
http://www.imfdb.org/index.php/Image:IAL-AR15-4.jpg
http://www.imfdb.org/index.php/Image:IAL-AR-15-1.jpg
http://www.imfdb.org/index.php/Image:IAL-AR15-2.jpg
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
OK idea as long as this weapon doesnt have more than - lets say - 5 grenades? Otherwise demo would become too powerful seeing as he would suddenly have a powerful close-combat weapon WITH a grenade launcher attachement, making him good in all situations.


I think it could be fairly balanced if
1. It had only that 5 or so grenades, demo would naturally get a bit more (prolly 1 or 2 tho)
2. It weighted about 8 blocks so you couldnt get m32 with it. Id also prefer that you couldnt get Scar with it but seeing as it weights only 5 blocks...
3. It would cost about the same as Scar/m32
4. It would have less ammo than the Scar has, eg. 200 if Scar has 300 overall.
AND MAYBE
5. A tad less powerful than the Scar (or would this make it too bad?)
 
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Aze

Grizzled Veteran
Mar 19, 2010
1,424
526
113
OK idea as long as this weapon doesnt have more than - lets say - 5 grenades? Otherwise demo would become too powerful seeing as he would suddenly have a powerful close-combat weapon WITH a grenade launcher attachement, making him good in all situations.


I think it could be fairly balanced if
1. It had only that 5 or so grenades, demo would naturally get a bit more (prolly 1 or 2 tho)
2. It weighted about 8 blocks so you couldnt get m32 with it. Id also prefer that you couldnt get Scar with it but seeing as it weights only 5 blocks...
3. It would cost about the same as Scar/m32
4. It would have less ammo than the Scar has, eg. 200 if Scar has 300 overall.
AND MAYBE
5. A tad less powerful than the Scar (or would this make it too bad?)

Those things would make it way underpowered. Consider M79 + Mac10. Those weigh 8 blocks together and you get 24 nades and 300 or so Mac-bullets. Total cost is 1750. Balance it somewhat around numbers like that. 5 grenades would be much too low though.

So, how about 10-20 grenades and a mag of 30 bullets with 7 total mags (210 bullets), bullet damage between bullpup and ak, cost of 1500-2000 and weight of 7 or 8 and there you go. Seems balanced?
 

lawszepie

FNG / Fresh Meat
Jul 3, 2010
101
24
0
Hong Kong
I'd prefer an FN FAL with shotgun attachment.

you cane out that idea because of mw2!?!?

The M4 reminds me my old idea about multi-perks weapon

how about m16a2?
SS:have a ACOG on it?
commado:laaaaaser site
support:add a shotgun like what eonseig said or reduced its sizes
medic:add a healing dart launcher
demo:attach a m203!
beserker: add a knife in front of the gun(I forgot that word...)
 

lawszepie

FNG / Fresh Meat
Jul 3, 2010
101
24
0
Hong Kong
yes,Bayonet

I love the idea of one weapon-,multi-perks, I just cant come out which weapon should it be, maybe m16a2 is the choice!
M16a2 would be burst fire, damage? maybe same as the ak.
one mag can hold 30, total 270 catridge can be carry.
drum mag got maybe can hold 60-75, 4-5 mag for backup.
m203? maybe total 12 cartridge

new version from my mind:
SS:M16A2+ACOG+laser
commando:M16A2+red dot sight+flashlight
Medic:M16A2+healing dart launcher
Demo:M16A2+M203
Berserker:M16A2+Bayonet
Support:M16A2(or M16a4? because m16a4 is full auto, burst fire SAW might be a kinda weird for me)+Drum-mag(I did think about c-mag, but it can hold up to 100 so no way)
 
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lawszepie

FNG / Fresh Meat
Jul 3, 2010
101
24
0
Hong Kong
sorry for that,eonseig....

back to the topic, I know my idea wont be agree by many others and I know it takes a lot of work to make it come true, but I think this will makes killing floor more fun.
plus, will this makes the unbalance?