So, here I am. Ive been playing killing floor since it was a mod, and in the official servers, no less. Ive had Killing Floor since its release, have every skin, every achievment, and well over the maximum amount of "experience" for level 6 from all classes. I am incapible of hosting a server, due to the requirements of having a port address (My ISP for some reason wont allow my port address to work in games or be viewed with ping tools) so the hours in my account are all played hours. That being said, I would like to hold my big balls in my hand and express the following.
My Suggestions:
1) Stop destroying the Commando. At first, the AK was a GREAT weapon. A bit jumpy withthe recoil, but you could kill a scrake with it in about 6 shots directly to the head. This promoted accuracy and "being awsome" as well as useful. Since the SCAR was placed in, the damage has been reduced to a near pathetic level. I know this may seem old news, but it is bugging me how pathetic the damage with Commando is, with ONLY HEADSHOTS. Anything above a siren from a level 6 commando takes two or more clips somtimes. Not really a good idea to lower the ammo if the plan was to keep Commando that sub-par on Suicide or Hell difficulty even at its max level. No longer my favorite class. I sugguest upping the damage for all COmmando weaponry to its origional as well as raising the ammo cap.
2) Fire Bug...It kind of made me laugh a little when the MAC10 came out. Seeing as one can pick up any other weapon designed for any other perk, and have it work more or less the same (Minus some damage or recoil). But the MAC10 only seems to cause fire damage when used with the Fire Bug? Do the bullets magicaly change from phosphourous to lead? Another beef I have is the mid-range damage on the flamethrower, but no real supply of fuel. Firebug becomes a huge nusance on Suicide & Hell, blinding players more then providing actual cover. And, well before the later waves are done, they will be completley empty and quite pointless on a team. I suggest a larger fuel capacity and giving the MAC fire damage with all Perks, just like the Flame Thrower.
3) Grenade/Mortar smoke. I want to slap you guys for ever putting grenade smoke into this game. Grenades dont burst into smoke in real life. Ive used plenty of them. Its a very short, sharp flash, and what looks to be like a quick blink of black around that flash from the shrapnel flying in all directions. I realize this is a game, but why are you intentionaly obscuring the players views? We all liked it better when there was no smoke and just the flash. It was realistic, awsome, and didnt become an issue for people to play with Demolitions. Now people will actualy boot you from their game if you play a Demo due to the blinding effect all of their weapons have. I suggest reverting grenades/mortars back to their smokeless origonal particles.
4) This is one everyone has been mentioning, I'm sure. Raise the level cap...My sugguestion is to allow people to take advantage of higher level perks and open games up to more then six players. There are plenty of "Mods" out there that already do this, as well as add new creatures to the mix. Its apparent by the amount of popularity these servers obtain that people want larger games at times, as well as Perks that stack much further then level six. Currently, most noobs that bought the game, look for the largest servers to go to. Which dont give "official" levels or any achievements. Also, they dont learn how to play Killing Floor since those sorts of servers are so heavily modified, that it is unlike the game entirely.
5) The final two suggestion I have is to add new mobs and limiter toggle for servers that will only allow certain levels to be played. IE, if one is playing on a Hell On Earth difficulty, toggle Perk 5+ so that one cant come in with Perk level 1 and 2 and screw up the game. I know the excuse is "Vote Kick" but people are kinda slow in most cases and dont bother to use it/cant read the same language.
Thats all I have. I know its a lot to read, but I hope it makes a change in "something". This isnt only my opinion here, and I hope that it is at least recognised. The game is fun, yes, but it can always change and evolve to something better.
My Suggestions:
1) Stop destroying the Commando. At first, the AK was a GREAT weapon. A bit jumpy withthe recoil, but you could kill a scrake with it in about 6 shots directly to the head. This promoted accuracy and "being awsome" as well as useful. Since the SCAR was placed in, the damage has been reduced to a near pathetic level. I know this may seem old news, but it is bugging me how pathetic the damage with Commando is, with ONLY HEADSHOTS. Anything above a siren from a level 6 commando takes two or more clips somtimes. Not really a good idea to lower the ammo if the plan was to keep Commando that sub-par on Suicide or Hell difficulty even at its max level. No longer my favorite class. I sugguest upping the damage for all COmmando weaponry to its origional as well as raising the ammo cap.
2) Fire Bug...It kind of made me laugh a little when the MAC10 came out. Seeing as one can pick up any other weapon designed for any other perk, and have it work more or less the same (Minus some damage or recoil). But the MAC10 only seems to cause fire damage when used with the Fire Bug? Do the bullets magicaly change from phosphourous to lead? Another beef I have is the mid-range damage on the flamethrower, but no real supply of fuel. Firebug becomes a huge nusance on Suicide & Hell, blinding players more then providing actual cover. And, well before the later waves are done, they will be completley empty and quite pointless on a team. I suggest a larger fuel capacity and giving the MAC fire damage with all Perks, just like the Flame Thrower.
3) Grenade/Mortar smoke. I want to slap you guys for ever putting grenade smoke into this game. Grenades dont burst into smoke in real life. Ive used plenty of them. Its a very short, sharp flash, and what looks to be like a quick blink of black around that flash from the shrapnel flying in all directions. I realize this is a game, but why are you intentionaly obscuring the players views? We all liked it better when there was no smoke and just the flash. It was realistic, awsome, and didnt become an issue for people to play with Demolitions. Now people will actualy boot you from their game if you play a Demo due to the blinding effect all of their weapons have. I suggest reverting grenades/mortars back to their smokeless origonal particles.
4) This is one everyone has been mentioning, I'm sure. Raise the level cap...My sugguestion is to allow people to take advantage of higher level perks and open games up to more then six players. There are plenty of "Mods" out there that already do this, as well as add new creatures to the mix. Its apparent by the amount of popularity these servers obtain that people want larger games at times, as well as Perks that stack much further then level six. Currently, most noobs that bought the game, look for the largest servers to go to. Which dont give "official" levels or any achievements. Also, they dont learn how to play Killing Floor since those sorts of servers are so heavily modified, that it is unlike the game entirely.
5) The final two suggestion I have is to add new mobs and limiter toggle for servers that will only allow certain levels to be played. IE, if one is playing on a Hell On Earth difficulty, toggle Perk 5+ so that one cant come in with Perk level 1 and 2 and screw up the game. I know the excuse is "Vote Kick" but people are kinda slow in most cases and dont bother to use it/cant read the same language.
Thats all I have. I know its a lot to read, but I hope it makes a change in "something". This isnt only my opinion here, and I hope that it is at least recognised. The game is fun, yes, but it can always change and evolve to something better.