One big diff between vanilla RO2 and the Classic Beta

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echutter

FNG / Fresh Meat
Jan 23, 2011
366
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Wausua, Wisconsin
I agree, it has a totally different flow to it. I would like the player to move faster but still with the player being able to not sprint for so long.
 

Calumhm

FNG / Fresh Meat
Jul 22, 2009
389
30
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30
Plymouth, England
There's a reason for the polarization of playercounts, e.g full 64, or under 10 players being all you can find.

The reason is that bots are still reported as players in steam and RO2 server browsers, and this is a serious mistake, because usually 90% of the servers you find with anywhere from 10-48 players in, actually have 1-10 players in.

People fill their servers with bots to attract players with the false playercount, and it stops players being able to easily gravitate to servers with decent amounts of REAL players. The only ones likely to be real players are the servers with a very low player count, and the popular always-full 64 player servers.

P.S i understand there is a mutator or something to list bots separately to players. Could be really useful.
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
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Florida, USA
www.raidersmerciless.com
There's a reason for the polarization of playercounts, e.g full 64, or under 10 players being all you can find.

The reason is that bots are still reported as players in steam and RO2 server browsers, and this is a serious mistake, because usually 90% of the servers you find with anywhere from 10-48 players in, actually have 1-10 players in.

People fill their servers with bots to attract players with the false playercount, and it stops players being able to easily gravitate to servers with decent amounts of REAL players. The only ones likely to be real players are the servers with a very low player count, and the popular always-full 64 player servers.

P.S i understand there is a mutator or something to list bots separately to players. Could be really useful.

In the LARGE BOX on the bottom right of the browser, the Server highlighted shows the real players in the server.
 

Cwivey

Grizzled Veteran
Sep 14, 2011
2,964
118
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In the hills! (of England)
TWI mentioned a while ago that they will put in some extra data on the Server list to display the real number of players in a server. Something like 30/50 (25) with the (25) being the number of real players if I remember correctly.
 

Hypno Toad

FNG / Fresh Meat
Apr 18, 2008
486
274
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30
Standing behind you
The problem isn't that 64 players is fundamentally bad, it's that the maps aren't designed for it. None of the maps can accommodate that many players. They cant support the performance load and they can't support it gameplay-wise either.

If a few larger and more spaced out maps were made I think they could do 64 players with grace, but as long as there are these linear, packed-in Stalingrad maps 64 players is not fun.
 

LordSteve

FNG / Fresh Meat
Jul 8, 2011
341
175
0
The problem isn't that 64 players is fundamentally bad, it's that the maps aren't designed for it. None of the maps can accommodate that many players. They cant support the performance load and they can't support it gameplay-wise either.

If a few larger and more spaced out maps were made I think they could do 64 players with grace, but as long as there are these linear, packed-in Stalingrad maps 64 players is not fun.

Pavlovs House and Fallen Fighters are designed for them!!
 

CharlieDay

FNG / Fresh Meat
Dec 7, 2011
55
4
0
After playing only beta classic mode the last days, I tried ''regular'' RO2.
My first response was: ''wow, everything goes SO FAST, ironsighting, strafing, SMG's, MKB.42 all around you, etcetc.'' You realise again why people compare this with CoD.

That is the other big difference. Pace of gameplay.

I dont know why so many people (fanboys) kept denying that vanilla wasnt like COD at all. It's IN YOUR FACE cod. I just wish they never made it like that in the first place.
 
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boogada

FNG / Fresh Meat
Aug 4, 2011
84
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Classic mode in small games it feels like you're stalking eachother, listening for footsteps and stuff. Normal mode will have that sometimes, but it's usually just run run run.
 

Nylle

FNG / Fresh Meat
Jan 31, 2011
466
46
0
Sweden
Theres no problem with small games as long as the gameplay is fun! I played some Mare Nostrum in a 6p game and it was greate fun! :)
And for you who haven't played RO Classic mode, you got some good games ahead of you!
 

darkstar703

FNG / Fresh Meat
Oct 7, 2011
9
0
0
To be honest, after playing 15ish hours in a row in the Beta, I did get back to vanilla once and could not stand it for 10 minutes. Vanilla-RO2 just feels "like any other shooter", and I'm fed up with this kind of FPS since CoD2 (which I still consider the best balanced online FPS for competitive teamplay; "balanced" in the sense of demand and fun).
With Classic Mode, RO2 is demanding, much much slower, and that's the way to go. I want to have to rely on teamplay without joining any clan, and this mode has the potential to shape the game accordingly.

So, give the Beta a shot if you haven't already.

Greetz,
bAbykAte
 

Pa++on

FNG / Fresh Meat
Jul 27, 2008
39
2
0
I'll be honest, fast-paced games are not an evil thing.

Remember Return to Castle Wolfenstein? You flew around the map. On some you could travel the whole map in one sprint.

But on the same token, it took like 4 headshots to kill. In RO a chest shot does the trick. I'm not certain if slower paced games are better suited to easy deaths or not but it's the trend I'm noticing.
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,291
1,005
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Sweden
I'll be honest, fast-paced games are not an evil thing.

Remember Return to Castle Wolfenstein? You flew around the map. On some you could travel the whole map in one sprint.

But on the same token, it took like 4 headshots to kill. In RO a chest shot does the trick. I'm not certain if slower paced games are better suited to easy deaths or not but it's the trend I'm noticing.

The problems with these mainstream games is their obvious effect on all other games. Like it's forbidden to stick out from the mainstream type of gaming. Reminds me of a Swedish review of RO2 where the reviewer was biased enough to claim that ''RO2 is just another evidence that realism isn't always fun'' in the end of the review.
 
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Vapid

Active member
Mar 26, 2012
602
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Just because you don't agree with a reviewer's conclusion does not make him biased. What would your ideal subjective reviewer have said? "RO2 is superb and redefines realistic FPS gameplay for generations to come."