I agree, it has a totally different flow to it. I would like the player to move faster but still with the player being able to not sprint for so long.
There's a reason for the polarization of playercounts, e.g full 64, or under 10 players being all you can find.
The reason is that bots are still reported as players in steam and RO2 server browsers, and this is a serious mistake, because usually 90% of the servers you find with anywhere from 10-48 players in, actually have 1-10 players in.
People fill their servers with bots to attract players with the false playercount, and it stops players being able to easily gravitate to servers with decent amounts of REAL players. The only ones likely to be real players are the servers with a very low player count, and the popular always-full 64 player servers.
P.S i understand there is a mutator or something to list bots separately to players. Could be really useful.
In the LARGE BOX on the bottom right of the browser, the Server highlighted shows the real players in the server.
I know man, it's just that it's a little annoying having to order by player count, and then click on every single server to see the REAL count. Y'know?
The problem isn't that 64 players is fundamentally bad, it's that the maps aren't designed for it. None of the maps can accommodate that many players. They cant support the performance load and they can't support it gameplay-wise either.
If a few larger and more spaced out maps were made I think they could do 64 players with grace, but as long as there are these linear, packed-in Stalingrad maps 64 players is not fun.
After playing only beta classic mode the last days, I tried ''regular'' RO2.
My first response was: ''wow, everything goes SO FAST, ironsighting, strafing, SMG's, MKB.42 all around you, etcetc.'' You realise again why people compare this with CoD.
That is the other big difference. Pace of gameplay.
+ 1 on this!
I'll be honest, fast-paced games are not an evil thing.
Remember Return to Castle Wolfenstein? You flew around the map. On some you could travel the whole map in one sprint.
But on the same token, it took like 4 headshots to kill. In RO a chest shot does the trick. I'm not certain if slower paced games are better suited to easy deaths or not but it's the trend I'm noticing.