Olde Tower

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

jkmjelite

FNG / Fresh Meat
May 16, 2009
2
0
0
just a question..but what does the trader arrow point to? the next segment you need to go to?
 

PiX

FNG / Fresh Meat
Mar 20, 2009
306
69
0
Sweden
just a question..but what does the trader arrow point to? the next segment you need to go to?
It seems regardless if you put a trader in your map or not, she still shows up telling you "she moved" and all that stuff. The arrows probably points to some sort of zero grid point of the map, or that's my best bet.
Some difficulties in porting it from 2.5, but I will try and have it solved as quickly as possible.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
0
33
Falmouth UK
hmm if the downtimes are still there and there is simply no trader cant you put a trader somewhere in a wall and make it point to that trader so people can use the arrows to move to the next section.
 

PiX

FNG / Fresh Meat
Mar 20, 2009
306
69
0
Sweden
I've thought of that. Haven't played around with how it works now in retail, but I think it's random.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Question for you. (Since I can't download your map and find out for myself.)

How did you construct the light effect for the hanging church lamps in the first image? I was trying to achieve that effect myself.
 

PiX

FNG / Fresh Meat
Mar 20, 2009
306
69
0
Sweden
Yea its still going steadily forwards. Tested it out last night and I got wave 1-6 working pretty flawless. There is a steam group, if you'd liek to help out testing it. http://steamcommunity.com/groups/myprod[url]http://steamcommunity.com/groups/myprod[/URL]

To Nenjin. Here's how it works:
You need 6 Light actors. 1 to work as light source for the surroundings and 4 for each side of the light staticmesh, as seen below. I suggest you change the LightRadius of these four to 1 or perhaps 2.
Finally, the last one is a corona. To make it shine through the mesh you must change the collision bool bBlockZeroExtendTraces to false. That will also make bullets fly right through it, but I don't think that really is a big issue here.

ex.jpg


New screenshot on page 1!
 

novex

FNG / Fresh Meat
May 5, 2009
47
0
0
wow that looks like a great map, it also answered some questions i havent asked yet about if maps could "progress" as you have done.

i was thinking about some map ideas based on london locations and things like tower bridge would be beatiful maps but tend to be quite linear, however with a progression system like you have they could work very well.

i might go photographing around parts of london (a risky business these days that can get you harassed by the police :p ) to get some possible map locations documented for people who are looking to create but need a basis to work from.
 

PiX

FNG / Fresh Meat
Mar 20, 2009
306
69
0
Sweden
Searching for locations in the London area sounds like a good idea. You should check out a map called ThamesBridge(I hope someone ports it, and fixes explots at the same time), it also has a sense of progression. Then there's The Hive by Kicker. Great great map.