Old time RO player worried

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Davee

FNG / Fresh Meat
Jun 29, 2009
79
6
0
Arboga, Sweden
Us veterans will be drawn to the realism servers from the start - newcomers will play relaxed realism and then probably try out the full realism mode when they feel they've learned enough about how the game plays. And that's when they may get hooked on 'the real deal'. At least that's what I think TW's intentions are.

So I don't think we'll have any trouble with server populations - not only through what I mentioned above, but also because Tripwire has gained so much more fame and fans after Ostfront (from KillingFloor for example) and with a marketing campaign running on high gear, I have no doubt RO2 will outsell Ostfront by a long-shot. Which means more players on all servers.

As for the 'dumbing down' - that's fully optional as some of the previous posters have pointed out. Also; I've lost count of how many times [TW]Ramm has told us to put some faith in them: "We're not abandoning our loyal fans!". ;)
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
I do get the impression you can play either in realsim mode or arcade mode, which if so is very sad to hear, it will split the community

Yeah you'll have the RO regulars on realism, and everyone else on relaxed.

Most people who already love RO and have played it before will stick together on the more restricted mode, the rest will slowly leak in from relaxed. Or stay where they are and enjoy that as-is.

TBH it's a lot better to get new people interested this way.
 
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Nikto

FNG / Fresh Meat
Aug 13, 2011
87
31
0
evil uoy erehw
in COD for example they have hardcore mode one bullet kills etc, if you talk to anyone that just plays normal they will not bash or say hardcore mode sucks.
(i've only played MW2 so... yeah..)i think you should do some more research...
i myself stay far away from it due to the fact that "1 bullet kill" and fast firing side-arms do NOT mix well, the spread on the G18(glock) combined with abovesaid features results in easy kills when you're aiming 5feet next to them.


(excuse me for that^, really dislike the word "hardcore", also dislike one hit kills when it's so easy to hit someone)

as several have said before me, the main load of new players will be starting on the "relaxed" servers to get a feel for the game before traveling down to the "realism" servers and really start playing; i can see how many would not like those servers and travel back, but that only means the average skill of players would be higher on the realism servers.
;)

gr. Nikto(newbie)
 

jackastronaut

FNG / Fresh Meat
Jan 23, 2011
146
41
0
The United States
I think anyone who is scared of RO2 being the next COD (or whatever game you are all constantly trashing) has failed to read the previews or watch any of the game play footage/interviews.

Do some research instead of speculating. Maybe read the developer posts while you're at it. It helps.
 
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Darkseed

FNG / Fresh Meat
Dec 2, 2005
458
82
0
Sweden
Evolve or die, there is always ARMA which is boring as hell. And before you criticize me, I beat Arma 2 singleplayer and the expansion singleplayer, that game (simulation) was boring. RO2 still appears to be pretty damn similar to the original with some added fun.

ARMA and its predecessor OFP has never been about singleplayer campaigns, and probably never will (although OFP: Resistance was great). It's about playing coop missions with your friends. The mod community is extremely big as well, and there are tons of great mods for it.

If you've only played the campaigns then you haven't really played the game at all. Just scratched the surface. It's like playing the RO2 campaign only and claiming it's a boring game. Multiplayer is where it's at.
 

duhsveti

FNG / Fresh Meat
Aug 3, 2011
70
15
0
Croatia
ARMA and its predecessor OFP has never been about singleplayer campaigns, and probably never will (although OFP: Resistance was great). It's about playing coop missions with your friends. The mod community is extremely big as well, and there are tons of great mods for it.

If you've only played the campaigns then you haven't really played the game at all. Just scratched the surface. It's like playing the RO2 campaign only and claiming it's a boring game. Multiplayer is where it's at.

This. Also i remember spending, well hundreds of hours, just messing around in the scenario editor and downloading all the mods i could get my hands on.

Damn i miss being young :( It was so easy to get immersed into games.
 
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=7Cav=OIFVET101

FNG / Fresh Meat
Feb 14, 2011
50
111
0
Kentucky, USA
www.7thcavalry.us
Realistic Tactical servers!!!

Realistic Tactical servers!!!

I am a member of one of the largest tactical gaming clans that currently run COD4, COD5, COD:BO, and ARMA2 and your concerns are negligible; let me tell you why.

We run tactical servers nor run and gun arcade style servers. Many in the COD community shun servers like ours because we have rules leaning towards more realism and they want the younger newer run and gun style play. For the last few years the COD franchise has catered to the run and gun style of game play and ignored us hardcore tactical players. For this reason there are many in the tactical gaming community who are anxiously awaiting RO2 explicitly for the tactical realism. Basically we are all looking for a new home to play good honest and realistic tactical game play and RO2 is it.

Below is a link to a post made by one of our Battalion Commanders in the 7th cavalry in the forums here.
http://forums.tripwireinteractive.com/showthread.php?t=55270
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,438
538
0
OP you are not alone. There are many things in the video that worry me. But at $32 I will probably make this game my first pre-ordered game ever. Mainly to support TWI for being responsive on the forums and because they support mods.

And the unlocking mechanism isn't that bad, it's just stuff a soldier would earn during battle (higher magnification in scopes, bayonets, pistol, etc.) Not to mention that the host can easily disable it from their server.

That is not true. Bayonets for the bolt actions where about as common as ammo.

I think anyone who is scared of RO2 being the next COD (or whatever game you are all constantly trashing) has failed to read the previews or watch any of the game play footage/interviews.

Do some research instead of speculating. Maybe read the developer posts while you're at it. It helps.

Watching the videos is what worries me the most. The movement speed for just about everything is far too fast in the videos I have seen. From running up the stairs, to switching weapons, ect. And holding a Mosin over your head sideways and blind firing with the same recoil that you do when upright and shouldered seems a bit odd to me. The fact the teams are symmetrically balanced rather than asymmetrically (PPSH-41 drums are unlocks), and the need for "unique cool guns" like every other shooter takes away from the originality and unique gameplay that might have been possible.
 
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JohnnyRaygun

FNG / Fresh Meat
Jun 22, 2011
210
84
0
Alaska
There has been plenty of concern from many many people in in the past. They will fill up plenty of realism servers.
 

stormburn

FNG / Fresh Meat
Aug 2, 2011
19
5
0
my rule is dont play on dumbed down servers i dont like it when i join servers and they say no artys or they have classes that u cant select but nothings worst is when u have a arcade shooter and then they have clans that try to do realism rules like dod source some clans tried that it was a joke
 
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JoMac

FNG / Fresh Meat
Jan 22, 2011
209
200
0
United States - Va
I agree with the OP, Various Names, Flogger, and others with their assesment of RO2. For $32 I will also get the game to support TWI. I figure on playtesting the game in AI Mode for awhile to learn the mechanics, then find " Hard Core Realism" servers with a few guys or clan who share my same views.

I consider myself on the extreme end of "Realism" and below is a quick list from top of head that may concern me about RO2 ( many concerns from RO1 ) after reading the Forums and watching vids.
Hope some things can be changed server side, and others by the game mechanics ( that might be the hard part ).
-Weapon switching is to fast ( didn't like this in RO1 ).
-Zoom
-Unlocks & Rank-Ups
-Less fatigue when running compared to RO1 ( RO1 did a good job )
-To fast speed when running over rough terrain, going up-down stairs, etc ( didn't like that in RO1 )
-Rare weapons ( whats the point )
-Recon Plane ( not in scope of RO )
-Heavy Arty ( not in scope of RO...Mortar Barrages are ok )
-Arty Barrages come down to quick ( didn't like that about RO1...Should take 2-3 minutes or more ).
-Heavy buildings appear to be in ruines after 1 arty barrage ( this should take several hours or days to accomplish...Light building are ok to take 1-2 arty barrages to ruins ).

Unfortunately, one of the problems I see with devs of FPS games is they compress actions that normally take 2-3 minutes to accomplish in RL down to 1 minute.

People should really keep in mind, that several thousand rounds of Small Arms were expended per casualty in WWII.
 
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Panzer Jager '43

FNG / Fresh Meat
Dec 15, 2010
1,169
218
0
I consider myself on the extreme end of "Realism" and below is a quick list of top of head that may concern me about RO2 after reading the Forums and watching vids.
Hope some things can be changed server side, and others by the game mechanics ( that might be the hard part ).
-Weapon switching is to fast ( didn't like this in RO1 ).
-Zoom
-Unlocks & Rank-Ups
-Less fatigue when running compared to RO1 ( RO1 did a good job )
-To fast speed when running over rough terrain, going up-down stairs, etc ( didn't like this in RO1 )
-Rare weapons ( didn't like this in RO1 ).
-Recon Plane ( not in scope of RO )
-Heavy Arty ( not in scope of RO...Mortar Barrages are ok )
-Arty Barrages come down to quick ( didn't like that about RO1...Should take 2-3 minutes or more ).
-Heavy buildings appear to be in ruines after 1 arty barrage ( this should take several hours or days to accomplish...Light building are ok to take 1-2 arty barrages to ruins ).

Fixed.
 

heady89

FNG / Fresh Meat
Aug 6, 2007
630
236
0
Sweden, Linkoping/Mjolby
honsetly im been playing some RO and darkest hour and it really just all comes down to cover and using your iron sights .. which is the same as cod hardcore .. its just cod is a bit smoother and its alot faster

give us cod hardcore guys a chance .. we might suprise ya :D
some of us cod guys anyway .. lol

I'm an old cod competitive guy from the Cod era and I have to disagree, seriously RO and COD is not similar in any way possible and you play them completly different. Cod has no ballistic physics or anything, cod has an insanely unrealistic hardcore mode and the speed of Cod is so fast that compared to RO its more like Quake. Cover is not important in cod, it is in competitive from time to time but not in the same sense as cover is important in RO.

No just no.. cod isn't similar to ro in any way tbh and i'm glad it ain't.


@OP
This game will be an attempt to draw more players in yes, however TWI is offering endless possibilities with options,mods etc so there is no reason to worry, in fact you should have been worrying more if they had locked the game down. They ain't splitting the community, they're giving the community choice which is always better than enforcing one particular playstyle.
 
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Xienen

Tripwire Alumni and Break Blocks Owner
Mar 26, 2007
1,678
431
0
www.greatergoodgames.org
Us veterans will be drawn to the realism servers from the start - newcomers will play relaxed realism and then probably try out the full realism mode when they feel they've learned enough about how the game plays. And that's when they may get hooked on 'the real deal'. At least that's what I think TW's intentions are.

Yes, exactly. We are trying to ease people into Red Orchestra in its full realism glory, because the "unforgiving learning curve" was the most repeated comment from RO1 naysayers. If they end up just sticking with Relaxed Realism, then that's their decision, but there will be plenty of people playing Realism on launch day and for many years to come.
 

gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
I don't get threads like this. If people are so concerned about RO2 and whether it will be 'real' enough (or if so-called 'noobs' will ruin it) then don't play it and keep playing RO. It's not like RO will suddenly disappear. Granted it may only be the usual 2 or 3 servers still going but then that really shows how much interest there is in a WW2 high realism shooter doesn't it?
 
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Darrosquall

FNG / Fresh Meat
Aug 28, 2009
352
132
0
Yes, exactly. We are trying to ease people into Red Orchestra in its full realism glory, because the "unforgiving learning curve" was the most repeated comment from RO1 naysayers. If they end up just sticking with Relaxed Realism, then that's their decision, but there will be plenty of people playing Realism on launch day and for many years to come.

perfect,then. I hope that this will work.
 

Nachoguy5

FNG / Fresh Meat
Aug 13, 2011
307
141
0
United States
As it's been said before here. I think that the relaxed realism has been added into the game to attract new players to the series and draw them into the more "real" game modes. I for one have never played RO:OST but thanks to this forum I decided to pre-order RO:HOS. And frankly being so new to this "kind" of FPS. (Of course having played PC FPS before, I already know that I suck ;)) I will probably try relaxed realism, singleplayer, and some simple "offline" stuff with bots before getting into the real deal here. I think what TWI's done is a great idea to draw in new players to the series who didn't get the chance to experience what I'm darn sure is the awesomeness that is ROOST, not COD kiddies or BF players.