Old BF vet looking forward to my first RO game

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Iced Earth

FNG / Fresh Meat
Feb 26, 2011
13
32
0
Chicago
First, thanks to everyone for replying, lots of good info.

I did end up taking carnut up on his offer (many thanks sir).

I think being new, the hardest part is getting used to the controls, and not having to mash my keyboard trying to do something. Also I'm an old school gamer, and always use the arrow keys for movement, so I have to assign everything accordingly. I do have two thumb buttons on my mouse which helps.

Hi! Welcome to the forum!
1)The Mods; yes, there are several already in production, such as Rising Storm (Pacific Front)

Yes...I will definitely be interested in this! Looking forward to some American / Japanese weapons...plus I've always been a fan of the Pacific theater.


Did you ever try forgotten hope for 1942 and bf2?


I have, thank you, and FH is probably the best comparison to RO I can think of -- well, of things I've played. :eek:



ROOST (anecdote): ... When rising up to check for enemies I see five submachine gunners running up and towards the building we are in. In panic, I fire one shot killing one of them instantly... followed by the dozens of bullets penetrating my skull.
I never had more satisfaction in a kill:cool:

For me that's the most interesting and important difference between CoD-like games and ROOST/ROHOS.

Haha...yes for sure. It's definitely a different pace. You have to be much more deliberate. That will take some getting used to, but things like that are going to happen with new games.


It was a small indie game produced on a tiny little budget by about 10 guys, and ran on an engine that was allready outdated before the game even started production, which not only hurt it's graphics (though the Dev's did an amazing job with it considdering), but also more fundamental things like the movement system and so on. It has it's quirks, it feels a little stiff and clunky at times, and it's learning curve is very unforgiving.

Thanks Grobut, that makes sense. And don't worry, I play battlefield 1942 so I'm used to outdated graphics and glitchy soldiers / vehicles from time to time. :p For instance - driving over barbed wire with tank and parking it causes it to "hop" up and down...or driving a jeep into an AA gun causes it to go flying 30ft into the air, lol. :D

Nice to know there is a bit of a learning curve too...I hate being the new guy and sucking at a game (or anything), haha.



Sir, I would like to give you a few hot tips to ease your transition out of the muck.

Red Orchestra features weapon sway, recoil models, and a ballistics sim that models travel time and bullet drop. The firearms, in other words, behave similar to real firearms. They are difficult to operate, but extremely deadly. It will take you only a couple of rounds to put someone down with a submachine gun, and generally only a single round with a full size rifle (even semi automatic rifles). Shots to the center mass are generally the end of the fight, limb shots are not. Leg shots slow movement, and shots to the hand cause players to drop their weapon.

One of the most original and technically incredible parts about RO is that your weapon can be stabilized on any flat surface. This reduces recoil and weapon sway and generally makes it easier to hit your target. This makes using cover a more natural part of the game and it tends to make weapon handling feel more realistic.

RO is not about circle strafing or wall jumping. RO is about weapon handling and using cover intelligently.

RO is also less about reaction time and more about carefully measuring your target and sending your bullet home.

Most gametypes in RO involve some variation on zone capture. Respawn time varies by server, but is usually around 10-20 seconds.

In a nutshell. Any questions?

Very good info, haha.

I got a hard lesson the first day I played.

Some things that surprised me:

It seems like its hard to spot enemies far away, especially if they're not moving. I can tell the difference between friend and foe uniforms, but at range its hard to hell. There is no map to open to show unit positions is there?

I got 1-shotted by a T34 in a Tiger, twice. That was surprising to me!

I'm going to play again tonight...I'll have to report back with my findings, lol
 
H

HeyCarnut

Guest
An update: Iced Earth has redeemed his gift, and started nascent game play.

I've asked him to be so kind as to perhaps post a 'battle diary of a RO noob' : I think it would be neat to get a blow-by-blow of the learning curve and game play from a player experienced in one of the most popular 'regular' FPS battle games.

War is hell: lets find him in game and kill him :)
 

Iced Earth

FNG / Fresh Meat
Feb 26, 2011
13
32
0
Chicago
An update: Iced Earth has redeemed his gift, and started nascent game play.

I've asked him to be so kind as to perhaps post a 'battle diary of a RO noob' : I think it would be neat to get a blow-by-blow of the learning curve and game play from a player experienced in one of the most popular 'regular' FPS battle games.

War is hell: lets find him in game and kill him :)

Ahh yes...I actually typed out a huge reply last night, quoting many posters, but being a new guy all my posts have to be approved, and it may have gotten lost...luckily I pasted it to notepad. :p

RO is definitely...different, haha.

A fellow wake clan guy actually bought it too, I think we might play a bit tonight. I do have some work to do at home though. :-x
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
0
33
Falmouth UK
Spotting enemies can be done by their helmets the easiest, but primarily beside that look at their location. Perhaps spectate a map a little while to get an idea where the friendlies and enemies generally are. And then join in on the second map. Or in the beginning try to simply follow some other guys around and stick to friendlies.

A big rule is if someone is in clear sight of you and he hasn't fired at you and missed chances are it is a friendly, in the beginning most enemies are often invisible, till you grasp a bit of how to move around (again try to follow some teammates).

When utlizing a bolt action rifle (the best weapon to learn to basics of ro, as it forces you to maximize the effect of your shots). Try making your mouse speed pretty low so you are able to point at the smallest targets you can think of.

Remember bullets drop over distance but under 200m for rifles its hardly anything. Remember as well that the point where the bullet flies is often a few pixels off from the tip of the ironsights. So try finding out where the guns really hit.

Initially try steering off in public games from classes such as the squadleader, mg and sniper. They are critical to a teams chance of victory and if you don't do things well a lot of people can start to harass you. Try to first learn the maps a bit and practise the abilities of all classes on your own.

A squadleader can for instance drop smoke grenades (he doesn't carry regular grenades), but next to that a squadleader can often use his binoculars to mark a spot for artillery and then go to a radio (marked on the map) to call it in to drop it.
 
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Iced Earth

FNG / Fresh Meat
Feb 26, 2011
13
32
0
Chicago
Here is my epic post which vanished into thin air...I'm reposting since its a huge wall of text:

=============================

First, thanks to everyone for replying, lots of good info.

I did end up taking carnut up on his offer (many thanks sir).

I think being new, the hardest part is getting used to the controls, and not having to mash my keyboard trying to do something. Also I'm an old school gamer, and always use the arrow keys for movement, so I have to assign everything accordingly. I do have two thumb buttons on my mouse which helps.

Hi! Welcome to the forum!
1)The Mods; yes, there are several already in production, such as Rising Storm (Pacific Front)

Yes...I will definitely be interested in this! Looking forward to some American / Japanese weapons...plus I've always been a fan of the Pacific theater.


Did you ever try forgotten hope for 1942 and bf2?


I have, thank you, and FH is probably the best comparison to RO I can think of -- well, of things I've played.



ROOST (anecdote): ... When rising up to check for enemies I see five submachine gunners running up and towards the building we are in. In panic, I fire one shot killing one of them instantly... followed by the dozens of bullets penetrating my skull.
I never had more satisfaction in a kill

For me that's the most interesting and important difference between CoD-like games and ROOST/ROHOS.

Haha...yes for sure. It's definitely a different pace. You have to be much more deliberate. That will take some getting used to, but things like that are going to happen with new games.


It was a small indie game produced on a tiny little budget by about 10 guys, and ran on an engine that was allready outdated before the game even started production, which not only hurt it's graphics (though the Dev's did an amazing job with it considdering), but also more fundamental things like the movement system and so on. It has it's quirks, it feels a little stiff and clunky at times, and it's learning curve is very unforgiving.

Thanks Grobut, that makes sense. And don't worry, I play battlefield 1942 so I'm used to outdated graphics and glitchy soldiers / vehicles from time to time. :p For instance - driving over barbed wire with tank and parking it causes it to "hop" up and down...or driving a jeep into an AA gun causes it to go flying 30ft into the air, lol.

Nice to know there is a bit of a learning curve too...I hate being the new guy and sucking at a game (or anything), haha.
 
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MÆST

Active member
Nov 21, 2005
373
28
28
Here is my epic post which vanished into thin air...I'm reposting since its a huge wall of text:

=============================

First, thanks to everyone for replying, lots of good info.

I did end up taking carnut up on his offer (many thanks sir).

I think being new, the hardest part is getting used to the controls, and not having to mash my keyboard trying to do something. Also I'm an old school gamer, and always use the arrow keys for movement, so I have to assign everything accordingly. I do have two thumb buttons on my mouse which helps.

Here's my arrow key 5 button mouse setup.

MOUSE:
wheel = change weapons
left = fire
right = melee
thumb1 = sprint
thumb2 = Iron Sights

KEYBOARD:
Delete = lean left
End = prone
Page down = lean right
Ctlr = jump
button to left of control = crouch
NUMPAD
1 = use
4 = affix bayo
7 = fire mode
6 = resupply
0 = throw weapon

I use the keyboard for voice binds that are easy to remember. e.g.
t = thanks
y = yes sir
g = go go go
h = need help
a = need ammo

o = objective map

That can get you started perhaps.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
It seems like its hard to spot enemies far away, especially if they're not moving. I can tell the difference between friend and foe uniforms, but at range its hard to hell. There is no map to open to show unit positions is there?

Your best way to IFF at range is basically experience and silhouettes in general. German heads have 'odd' silhouette due the helmet shape. You'll get there eventually, but generally speaking if you're not sure it's beter not to shoot at all ;)

I got 1-shotted by a T34 in a Tiger, twice. That was surprising to me!

Unfortunately RO tanking is half-arsed. Generally speaking angling your tank is the best way to survive, even though experienced tankers can still knock you out that way. Darkest Hour mod offers beter tanking experience in general -- as long as the map is well designed, that is.
 

ArmyJFire

FNG / Fresh Meat
Jan 6, 2011
8
1
0
OK, USA
www.theblaze.com
Welcome to the community! RO is a game I still play regularly after owning it since release. I cannot say that for any other game I have ever owned. I hope you enjoy it.
 

[MAGOG]Kruelgor

FNG / Fresh Meat
Mar 6, 2011
37
89
0
Hey all,

As the title suggests...I'm a vet of Battlefield 1942. I know these two games probably couldn't be farther apart on the 'arcade <------> realism' spectrum, but I'm really looking forward to RO2.

I hear you brother. Wasn't BF1942 just awesome! All the various types of infantry, tanks, vehicles, fighter planes, bombers, transport planes, battleships, aircraft carriers, submarines, AA guns, etc.. and battles up to 32 vs 32 on super huge maps made it extraordinary. There's never been a game like it, but it's exactly the reason why I'm drawn to Red Orchestra 2 because while RO2 wont have all the various units, it does have TANKS!

p.s. Wasn't DICE very stupid not to create a full remake of BF1942? Instead, they give us a halfway pathetic downsized BF1943 with USA and Japs only. Oh, that's the other thing that draws me to RO2 is it's between Germans and Russians!
 
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