First, thanks to everyone for replying, lots of good info.
I did end up taking carnut up on his offer (many thanks sir).
I think being new, the hardest part is getting used to the controls, and not having to mash my keyboard trying to do something. Also I'm an old school gamer, and always use the arrow keys for movement, so I have to assign everything accordingly. I do have two thumb buttons on my mouse which helps.
Yes...I will definitely be interested in this! Looking forward to some American / Japanese weapons...plus I've always been a fan of the Pacific theater.
I have, thank you, and FH is probably the best comparison to RO I can think of -- well, of things I've played.
Haha...yes for sure. It's definitely a different pace. You have to be much more deliberate. That will take some getting used to, but things like that are going to happen with new games.
Thanks Grobut, that makes sense. And don't worry, I play battlefield 1942 so I'm used to outdated graphics and glitchy soldiers / vehicles from time to time.
For instance - driving over barbed wire with tank and parking it causes it to "hop" up and down...or driving a jeep into an AA gun causes it to go flying 30ft into the air, lol. 
Nice to know there is a bit of a learning curve too...I hate being the new guy and sucking at a game (or anything), haha.
Very good info, haha.
I got a hard lesson the first day I played.
Some things that surprised me:
It seems like its hard to spot enemies far away, especially if they're not moving. I can tell the difference between friend and foe uniforms, but at range its hard to hell. There is no map to open to show unit positions is there?
I got 1-shotted by a T34 in a Tiger, twice. That was surprising to me!
I'm going to play again tonight...I'll have to report back with my findings, lol
I did end up taking carnut up on his offer (many thanks sir).
I think being new, the hardest part is getting used to the controls, and not having to mash my keyboard trying to do something. Also I'm an old school gamer, and always use the arrow keys for movement, so I have to assign everything accordingly. I do have two thumb buttons on my mouse which helps.
Hi! Welcome to the forum!
1)The Mods; yes, there are several already in production, such as Rising Storm (Pacific Front)
Yes...I will definitely be interested in this! Looking forward to some American / Japanese weapons...plus I've always been a fan of the Pacific theater.
Did you ever try forgotten hope for 1942 and bf2?
I have, thank you, and FH is probably the best comparison to RO I can think of -- well, of things I've played.
ROOST (anecdote): ... When rising up to check for enemies I see five submachine gunners running up and towards the building we are in. In panic, I fire one shot killing one of them instantly... followed by the dozens of bullets penetrating my skull.
I never had more satisfaction in a kill
For me that's the most interesting and important difference between CoD-like games and ROOST/ROHOS.
Haha...yes for sure. It's definitely a different pace. You have to be much more deliberate. That will take some getting used to, but things like that are going to happen with new games.
It was a small indie game produced on a tiny little budget by about 10 guys, and ran on an engine that was allready outdated before the game even started production, which not only hurt it's graphics (though the Dev's did an amazing job with it considdering), but also more fundamental things like the movement system and so on. It has it's quirks, it feels a little stiff and clunky at times, and it's learning curve is very unforgiving.
Thanks Grobut, that makes sense. And don't worry, I play battlefield 1942 so I'm used to outdated graphics and glitchy soldiers / vehicles from time to time.
Nice to know there is a bit of a learning curve too...I hate being the new guy and sucking at a game (or anything), haha.
Sir, I would like to give you a few hot tips to ease your transition out of the muck.
Red Orchestra features weapon sway, recoil models, and a ballistics sim that models travel time and bullet drop. The firearms, in other words, behave similar to real firearms. They are difficult to operate, but extremely deadly. It will take you only a couple of rounds to put someone down with a submachine gun, and generally only a single round with a full size rifle (even semi automatic rifles). Shots to the center mass are generally the end of the fight, limb shots are not. Leg shots slow movement, and shots to the hand cause players to drop their weapon.
One of the most original and technically incredible parts about RO is that your weapon can be stabilized on any flat surface. This reduces recoil and weapon sway and generally makes it easier to hit your target. This makes using cover a more natural part of the game and it tends to make weapon handling feel more realistic.
RO is not about circle strafing or wall jumping. RO is about weapon handling and using cover intelligently.
RO is also less about reaction time and more about carefully measuring your target and sending your bullet home.
Most gametypes in RO involve some variation on zone capture. Respawn time varies by server, but is usually around 10-20 seconds.
In a nutshell. Any questions?
Very good info, haha.
I got a hard lesson the first day I played.
Some things that surprised me:
It seems like its hard to spot enemies far away, especially if they're not moving. I can tell the difference between friend and foe uniforms, but at range its hard to hell. There is no map to open to show unit positions is there?
I got 1-shotted by a T34 in a Tiger, twice. That was surprising to me!
I'm going to play again tonight...I'll have to report back with my findings, lol