Why can't someone start suicidal as lvl 0? Anyway, why does a mutator have to be be played on suicidal for it to be fun? Ever play WTF with 30 people on suicidal?
Gee, I don't know, maybe because a level 0 player on 6-man Suicidal will most likely not survive past the first wave? It doesn't have to be played on Suicidal to be fun, but what if someone wanted to play your mutator on a higher difficulty? They'd barely stand a chance. Yes, I have. What does that have to do with anything?
As for any chance above normal requiring level 4 or 5, "However, I just played reset perks on Foundry on hard as support and I survived and I killed patty. I did automated welding the night before so welding wouldn't hold back my perk level. So an experience player as lvl 2 or 3 on hard is still an effective player."
Gain one or two level every game? " The requirements I am thinking of are if a player plays a single game all of the way through, he should get to lvl 5 75% of the time. If the player busts ***, they can get lvl 6."
Yeah, that's solo Hard. A far cry from a 6-man game. You don't understand what I'm saying - in order for players to stand a chance on Suicidal, they'd likely have to start as a higher level, so you would only gain a few levels each game. If you start on Normal, as soon as you reached level 4-6, it'd be insanely easy and not even worth playing. Boring either way.
That is the situation now. Overpowered perks + overpowered weapons + too much cash + too much ammo = too easy even on suicidal.
That's why a balance beta is in the works, and you just acknowledged the fact that your levelling system would end up being too easy in later waves.