I really love the open buildings; it improves the infantry gameplay a lot. But what I like the most about the new version is the new spawnpoints for the Russians. I liked how everything seemed far for the infantry in the earlier versions, but it didn't play like the RO1 version and there was little fighting at the Village objective. I only played with bots, but I believe playing as infantry will be much more enjoyable now. So, here are some suggestions:
-Most of those new open buildings have two floors, but we can't get to the second one. I think it'd be more interesting if the second floor of every open building were accessible.
-I couldn't deploy MG on any of the several windows of these buildings I've tried. Even with the window frames destroyed, i was unable to deploy.
-They are also too empty. Some furniture would be nice, not only for aesthetics, but also to give the people inside them some more defensive positions if the enemy is to attack the building.
-This is a very minor and irrelevant suggestion, but I think you could also add the indoor sound effect for gunfire when inside those buildings. Just for an extra bit of immersion.
-Could you also place some respawnable AT grenades where the Panzerfausts used to be in the RO1 version? Since it was possible in RO1, it must be possible as well in RO2 (though it's also possible it will give you a headache
).
-I think the Russian spawn near the Hill should be closed once the Village is taken. But if the Hill is taken before the Village, the Russian spawn near the Village should stay open.
-And I still think 10 tanks for each side is too much. They already respawn pretty quickly, so usually when you kill a tank, there's another behind it, which also has another one behind it. Six tanks for each side would be the right amount of tanks IMHO.
I'm just guessing on some of these suggestions, as I haven't played this version on a full server yet. But I'd like if you considered them :IS2:
-Most of those new open buildings have two floors, but we can't get to the second one. I think it'd be more interesting if the second floor of every open building were accessible.
-I couldn't deploy MG on any of the several windows of these buildings I've tried. Even with the window frames destroyed, i was unable to deploy.
-They are also too empty. Some furniture would be nice, not only for aesthetics, but also to give the people inside them some more defensive positions if the enemy is to attack the building.
-This is a very minor and irrelevant suggestion, but I think you could also add the indoor sound effect for gunfire when inside those buildings. Just for an extra bit of immersion.
-Could you also place some respawnable AT grenades where the Panzerfausts used to be in the RO1 version? Since it was possible in RO1, it must be possible as well in RO2 (though it's also possible it will give you a headache
-I think the Russian spawn near the Hill should be closed once the Village is taken. But if the Hill is taken before the Village, the Russian spawn near the Village should stay open.
-And I still think 10 tanks for each side is too much. They already respawn pretty quickly, so usually when you kill a tank, there's another behind it, which also has another one behind it. Six tanks for each side would be the right amount of tanks IMHO.
I'm just guessing on some of these suggestions, as I haven't played this version on a full server yet. But I'd like if you considered them :IS2: