It's just a menu.. you press buttons.. what's not to like?
This guy has his priorities straight.
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It's just a menu.. you press buttons.. what's not to like?
Could you clarify how the roles will be allocated?
So, you pick mg, which I assume is limited teamwide to some number. Since squads are not fixed like in the past, could you then join a squad with 3 other mgs? or would you be blocked somehow and have to join a squad with an empty mg slot?
Does each squad have the same set role set? One mg, one engineer, one marksman etc.
Can you pick a squad first and then see what roles it has left or do you have to pick the role first?
The weapon images are lost on a dark background, they'd look better sitting on a lighter, semitransparent layer. Show them off.
i hope you dont get your experience ruined in a bad squad like in Squad (the game).. i love ro2 because i can just jump in and enjoy the game.
I'm still not sure about the squad system...
I still feel like the possibility of creating squads manually and locking them will result in people creating a squad with their friends, lock it and proceed to play on their own instead of playing with the whole team.
It's a phenomenon you can perfectly witness in Battlefield games. The teams don't play as "teams" but as lots of individual small groups playing isolated from the rest of the team...
It's a phenomenon you can perfectly witness in Battlefield games. The teams don't play as "teams" but as lots of individual small groups playing isolated from the rest of the team...
I still feel like the possibility of creating squads manually and locking them will result in people creating a squad with their friends, lock it and proceed to play on their own instead of playing with the whole team.
Better having players in small squads achieving the whole team goal than having one bloated squad and 2 others with 2 players.I'm still not sure about the squad system...
I still feel like the possibility of creating squads manually and locking them will result in people creating a squad with their friends, lock it and proceed to play on their own instead of playing with the whole team.
The squad system isn't to blame there, Battlefield games have always been more sandbox with very little structure to their gameplay. Whereas RO/RS is developed in a way that the whole team attack objectives together despite if you're in a squad or not you're end goals are the same.
And yes you can lock your squad, there is a padlock symbol top left next to the squad name.
Squad (game) has possibility of creating and locking squads
Questions:
Does that mean that any class can be a squad leader?
Does the Squad Leader role have any role specific equipment (smokes, binoculars, etc.)?
How will the artillery, mortar, airstrike system work?
Can only the commander mark the points for artillery, or will squad leaders still be able to if given binoculars? RO1 vs RS2/RS essentially.
I would suggest making the binoculars a must. There is no reason to make the shortcut. It just makes things faster and more arcade.- Similarly to RO2/RS in broad terms. Squad leaders can mark targets (you don't need binocs for this incidentally; but SLs get binoculars added to their loadout in either case.)