LolZeep I like people like you!, it makes my job bayoneting auto users easy!
Ooh, another I'm a horrible player and it must be the game and not me thread. Nothing personal to the OP, I'm just tired of these retarded threads blaming their piss poor gameplay abilities on the number of semi auto or autos in the game. Maybe people should try learning the maps and how to play. I can pretty regularly place in the top 5 on my team on a 64 man realism server while using a bolt action rifle. And that's not sitting in the back , that capturing and defending points. I have no problem killing people no matter what weapon they're using. It's not the semi auto and auto's that are the problem it's your piss poor gaming ability.
Weapon looting...
You spawn with a MG34, then die, someone picks it up, and you spawn with another, so immediately there's 2 in game...
How about, only the original one stays, and weapons never disappear like bodies, and you spawn as a rifleman cause you lost your MG, till you capture it back?
That's pretty much keep constant amount of autos in game.
I still say only 2 out of 10 in a squad should have an auto. And given a choice which one, but no more than 20% overall.
Not a good idea I think. If the enemy nicks all your LMGs your team is screwed.Weapon looting...
You spawn with a MG34, then die, someone picks it up, and you spawn with another, so immediately there's 2 in game...
How about, only the original one stays, and weapons never disappear like bodies, and you spawn as a rifleman cause you lost your MG, till you capture it back?
That's pretty much keep constant amount of autos in game.
I still say only 2 out of 10 in a squad should have an auto. And given a choice which one, but no more than 20% overall.
If TWI would remove all but one SL slots that would improve number of specific weapon and gameplay too.
Weapon looting...
You spawn with a MG34, then die, someone picks it up, and you spawn with another, so immediately there's 2 in game...
How about, only the original one stays, and weapons never disappear like bodies, and you spawn as a rifleman cause you lost your MG, till you capture it back?
That's pretty much keep constant amount of autos in game.
I still say only 2 out of 10 in a squad should have an auto. And given a choice which one, but no more than 20% overall.
To create more firefights and cautiously moving squads.
great point. i remember stealing the germans command vehicle all the time in darkest hour. we parked it in our spawn so they couldn't use it.Not a good idea I think. If the enemy nicks all your LMGs your team is screwed.
Isn't there a problem here ?
32 slots server, 30 players on it :/
33% of bolts, 3Mkbs each side...
Too many slots open, and only a few riflemen.
We need that to be fixed, or server options for this.
I do, there are 15 players in the team, and 13 auto / semi-auto slots...
It just encourages people to play auto-semi auto, and i dont think that is right, as i said, RO1 was 70% bolts, here with 2 out of 15 players (if everyobody had taken autos over bolts) playing auto-semi auto we are at 13%...
Add heroes to that and everyone got his SMG / semi auto rifle.
(here you can notice 2 heroes > 1 assault and 1 Elite rifleman)
I do, there are 15 players in the team, and 13 auto / semi-auto slots...
It just encourages people to play auto-semi auto, and i dont think that is right, as i said, RO1 was 70% bolts, here with 2 out of 15 players (if everyobody had taken autos over bolts) playing auto-semi auto we are at 13%...
Add heroes to that and everyone got his SMG / semi auto rifle.
(here you can notice 2 heroes > 1 assault and 1 Elite rifleman)
This is set when the map is made. Ogledow for example will have one SL, one MG, one Marksman, two AT rifles, and all the rest bolt action rifles, plus a tank squad. The only reason there are so many SLs and other roles in the stock maps is because Tripwire's designers wanted them.
Easily remedied.