The wild bunch servers for what its worth run on state of the art hardware. Most game servers cannot host RO with more than 32 players.
The wild bunch purchased one of the latest and greatest servers and tried 64 players, and It wasn't really much of a success.
So unless you're talking about a server overclocked to perhaps close the 5ghz range on the latest iteration of xeon processors you wont see 100 players in roost.
Zets is correct we at TWB have at least 3 state of the art 1u Dell servers with either twin quad or dual core cpus which are a minimum of 3.2ghz per core in each one.
They also all run with 8gb of memory per machine with dual 400gb hard drives, all running on Winserver2008 64bit.
We run our 50 player servers on these beasts along with other games we support Like Arma and Killing Floor with very little concern.
However when we tried to run a 64 player RO server especially on tank or combined arms maps they struggled.
I believe this to be the biggest single restriction of the UE2 engine which uses only 1 main core to run the game and can pretty much overwhelm a single core when you think of all the info it is trying to dish out during an RO game.
However the new UE3 has multi chip and multi core support and I believe that servers with multi core especially will see a huge difference in the amount of players that can play in a single game server BUT TWI really do have their work cut out to tame the UE3 animal to fufill the promise of the engine in order to make the dream a reality.
I believe they can and that ROHoS will bring an even bigger battlefield to players than RO already has.
Roll on 2011 release.. I can't wait..
