I mean... if an RPG-7 can kill a tank it should be able to kill a scrake. Right?
I think the current toughness of the scrake goes beyond "tank"
I mean... if an RPG-7 can kill a tank it should be able to kill a scrake. Right?
Nah, the Scrake (at least historically) was specifically built with a thick leathery hide to protect it from gunfire, stab wounds and help it absorb explosives. It was meant to be able to perform medical services on the other specimens in the middle of an intense warzone; with bullets, mortars and shrapnel raining around them.
Sadly it turned out that they were just as insane as the other specimens and through being unable to damage itself through it's thick skin, it became overly aggressive, preferring instead to inflict injuries on others. As such Horzine rejigged them with the chainsaw to allow them to go on murderous rampages as a weapon.
This results in a big, nasty, near nuclear holocaust surviving sonofa*****. While an RPG would do reasonable damage to him, it is most certainly not able to put him down.
His skull however is not as strong as the rest of him, which is why heavy piercing weapons to attack his reasonably intelligent (by specimen standards) brain were the best course of action.
Conversely the Fleshpound who isn't built with absorption of explosive shockwaves in mind (he has metal plating under key areas of his skin), can pretty much block bullets and stab wounds, but cannot absorb and dissipate an explosive shockwave at all. The Demo I think you'll find is an anti Fleshpound class![]()
Lol that was plenty of beating around the bush to say scrakes are resistant to explosives while fleshpounds are vulnerable to them, but I very much enjoyed the bit of lore you presented. Is it official perchance?
We will see what happens. But right now the problem are scrakes for most if not all teams, and demo cant do well against them. Most team in public servers are running 2 bserserkers on HOE Long games atm because of the crazy amount of scrakes (add in a pluv medic FPs are non-exixtance even on HOE). If we only consider effectiveness, there are no place for demo until we find other ways to deal with scrakes.
I think this is a problem of Long game. I have suspicions that Tripwire re-designed only the Medium game waves by taking into account new KF2 zed balance. Short and Long waves seems to be just copied from KF1 without any alterations. That's why you have enormous amount of Scrakes in Long games. There is no such issue in Medium games.
add adidas tracksuit, krokodil and kalashnikov and u have average russian soldierThis results in a big, nasty, near nuclear holocaust surviving sonofa*****. While an RPG would do reasonable damage to him, it is most certainly not able to put him down.
His skull however is not as strong as the rest of him, which is why heavy piercing weapons to attack his reasonably intelligent (by specimen standards) brain were the best course of action.
It's very close. Artistic license I'd call it. That scrakes were designed to be field medics is official. That they're unable to feel pain and are tough as hell is official. That they were given a chainsaw specifically because they were ****ty medics with the hope they'd go on productive rampages is not official.
All the facts are right but the 'lore-driven reasons' are not official and therefore might not be.
But it makes a fun read, no?
I mean... if an RPG-7 can kill a tank it should be able to kill a scrake. Right?
add adidas tracksuit, krokodil and kalashnikov and u have average russian soldier
And yeah , I was expecting the sharpshooter next,seeing his usefulness in the first game , but the firebug and demolitions are fine too (and both of them at the same time? I won't complain! )