Now that demo is confirmed to arrive..

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Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
Nah, the Scrake (at least historically) was specifically built with a thick leathery hide to protect it from gunfire, stab wounds and help it absorb explosives. It was meant to be able to perform medical services on the other specimens in the middle of an intense warzone; with bullets, mortars and shrapnel raining around them.

Sadly it turned out that they were just as insane as the other specimens and through being unable to damage itself through it's thick skin, it became overly aggressive, preferring instead to inflict injuries on others. As such Horzine rejigged them with the chainsaw to allow them to go on murderous rampages as a weapon.

This results in a big, nasty, near nuclear holocaust surviving sonofa*****. While an RPG would do reasonable damage to him, it is most certainly not able to put him down.

His skull however is not as strong as the rest of him, which is why heavy piercing weapons to attack his reasonably intelligent (by specimen standards) brain were the best course of action.




Conversely the Fleshpound who isn't built with absorption of explosive shockwaves in mind (he has metal plating under key areas of his skin), can pretty much block bullets and stab wounds, but cannot absorb and dissipate an explosive shockwave at all. The Demo I think you'll find is an anti Fleshpound class ;)
 
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JoelFig

FNG / Fresh Meat
Apr 25, 2015
571
0
0
Nah, the Scrake (at least historically) was specifically built with a thick leathery hide to protect it from gunfire, stab wounds and help it absorb explosives. It was meant to be able to perform medical services on the other specimens in the middle of an intense warzone; with bullets, mortars and shrapnel raining around them.

Sadly it turned out that they were just as insane as the other specimens and through being unable to damage itself through it's thick skin, it became overly aggressive, preferring instead to inflict injuries on others. As such Horzine rejigged them with the chainsaw to allow them to go on murderous rampages as a weapon.

This results in a big, nasty, near nuclear holocaust surviving sonofa*****. While an RPG would do reasonable damage to him, it is most certainly not able to put him down.

His skull however is not as strong as the rest of him, which is why heavy piercing weapons to attack his reasonably intelligent (by specimen standards) brain were the best course of action.




Conversely the Fleshpound who isn't built with absorption of explosive shockwaves in mind (he has metal plating under key areas of his skin), can pretty much block bullets and stab wounds, but cannot absorb and dissipate an explosive shockwave at all. The Demo I think you'll find is an anti Fleshpound class ;)

Lol that was plenty of beating around the bush to say scrakes are resistant to explosives while fleshpounds are vulnerable to them, but I very much enjoyed the bit of lore you presented. Is it official perchance?
 

Quintuplin

FNG / Fresh Meat
May 15, 2014
297
0
0
Lol that was plenty of beating around the bush to say scrakes are resistant to explosives while fleshpounds are vulnerable to them, but I very much enjoyed the bit of lore you presented. Is it official perchance?

It's very close. Artistic license I'd call it. That scrakes were designed to be field medics is official. That they're unable to feel pain and are tough as hell is official. That they were given a chainsaw specifically because they were ****ty medics with the hope they'd go on productive rampages is not official.

All the facts are right but the 'lore-driven reasons' are not official and therefore might not be.

But it makes a fun read, no?
 
Aug 10, 2014
275
21
18
Well, i was honestly expecting the "Martial Artist/Dragon" perk to be alongside the Firebug. but the Demolitions was certainly a nice surprise. Gimmie muh M32!
 

Sunabonzu

FNG / Fresh Meat
Jun 12, 2015
35
0
0
Now I got one good reason to weld doors; rigged with explosives. Just don't be the one stand next to it. :p

Dark maps no longer get dark with Firebug lighting things up. Expect some smoke around though.
 

S.N.A.F.U.

FNG / Fresh Meat
Jan 9, 2013
190
1
0
I for one look forward to inducing spontaneous combustion and/or explosion upon those genetic abominations.

Demolition will be the first real heavy-hitting perk for KF2 so I am curious to see how game flow/balance holds up when Fleshpounds can be sent expressly to Giblets, Eden District, Cumbria County, England (sister city to Smithereens, Wyoming).
 

Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
8
0
Not Here
I've always considered FB to be useful against the big guys. The reason for this is because if you start to burn them while they're still a ways away, and you maintain the flame for a few solid seconds, they char up and move so slow they're almost harmless. Then a support can finish them off with just a few shells.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
We will see what happens. But right now the problem are scrakes for most if not all teams, and demo cant do well against them. Most team in public servers are running 2 bserserkers on HOE Long games atm because of the crazy amount of scrakes (add in a pluv medic FPs are non-exixtance even on HOE). If we only consider effectiveness, there are no place for demo until we find other ways to deal with scrakes.
 

ButtProblems.

FNG / Fresh Meat
Apr 27, 2015
157
0
0
Scrakes were supposed to be weak to fire. I'd still like for that to be one of their crowd control specialties.
 

warrior98

FNG / Fresh Meat
Apr 28, 2015
18
0
0
Well experienced players can now take down FP with a little more ease :3. I will level the living hell out of Demo when I get my hands on it! Noobtubes 4 LYFE
 

masteriamamind

Active member
Oct 12, 2010
497
113
43
Evil Lair
I always planned on getting KF2. The beta left me a little wanting. I have been waiting for more content before i went all in. I am hoping for something akin to a heavy gunner. I will settle for my favorite perk the Firebug! Keep the content coming TWI! I'm tired of spending my leisure money on free to play games. I want to spend with Tripwire!
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
We will see what happens. But right now the problem are scrakes for most if not all teams, and demo cant do well against them. Most team in public servers are running 2 bserserkers on HOE Long games atm because of the crazy amount of scrakes (add in a pluv medic FPs are non-exixtance even on HOE). If we only consider effectiveness, there are no place for demo until we find other ways to deal with scrakes.

I think this is a problem of Long game. I have suspicions that Tripwire re-designed only the Medium game waves by taking into account new KF2 zed balance. Short and Long waves seems to be just copied from KF1 without any alterations. That's why you have enormous amount of Scrakes in Long games. There is no such issue in Medium games.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
I think this is a problem of Long game. I have suspicions that Tripwire re-designed only the Medium game waves by taking into account new KF2 zed balance. Short and Long waves seems to be just copied from KF1 without any alterations. That's why you have enormous amount of Scrakes in Long games. There is no such issue in Medium games.

After a few testing I can say if you drag the game longer, more scrakes/FPs can spawn (I got 4FP on wave 9 6-man suicidal being the last man standing). But still, even if you 6-man camp biolab on the one-way hallway and kill zeds very fast, you still have around 10 scrakes per wave in a long game. (while in medium game one zerker with 5 EMP is enough for all scrakes most of the time)

Earlier I thought Short is like wave 1,3,6,10 of Long game and Medium is about wave 1,2,3,5,7,9,10. But clearly I am wrong... they are totally different. You also dont have dosh for T3/T4 weapons for scrake/FPs on short games HOE. And for some reason short HOE solo games give you 3 scrake almost everytime on wave 3 while medium/long game only spawn you 1-2 late waves. I think the wave length need to rebalance for both zed spawning and dosh you get.
 
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tibits

FNG / Fresh Meat
Jul 24, 2014
539
0
0
This results in a big, nasty, near nuclear holocaust surviving sonofa*****. While an RPG would do reasonable damage to him, it is most certainly not able to put him down.

His skull however is not as strong as the rest of him, which is why heavy piercing weapons to attack his reasonably intelligent (by specimen standards) brain were the best course of action.
add adidas tracksuit, krokodil and kalashnikov and u have average russian soldier
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
It's very close. Artistic license I'd call it. That scrakes were designed to be field medics is official. That they're unable to feel pain and are tough as hell is official. That they were given a chainsaw specifically because they were ****ty medics with the hope they'd go on productive rampages is not official.

All the facts are right but the 'lore-driven reasons' are not official and therefore might not be.

But it makes a fun read, no?

Have to admit to some conjecture, however it is official that they could only learn their ability to heal injuries based on injuries they themselves sustained.

Considering they are as hard to wound as what they are, and given that they appear solely as chainsaw wielding tanks in all KF games, I believe it is a fair conclusion to say they were typically unable to injure themselves, and thus their medical use was backburned in favour of making them a front line tank :)
 

Fatchaos

FNG / Fresh Meat
May 16, 2009
177
0
0
www.furaffinity.net
I mean... if an RPG-7 can kill a tank it should be able to kill a scrake. Right?

Well actually, RPG-7 wouldn't 'kill' a tank. at least a modern one. It uses HE rockets which are relatively powerless against tank's armor in such 'small' charges. It would knock external modules out, though. Perhaps similarly it would be able to stagger big Zeds if hit directly?

Still, HE against Zeds would and should prove to be quite effective!

Especially if you still get a little headshot bonus ;)
 
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X-ray

FNG / Fresh Meat
Apr 11, 2015
28
0
0
Sweden
And yeah , I was expecting the sharpshooter next,seeing his usefulness in the first game , but the firebug and demolitions are fine too (and both of them at the same time? I won't complain! )

They're saving the best for last ;)