Hey Tripwire Team,
I'm johntnovint, and I've been a developer of Falcon scripts for a while now. After seeing some of the footage of Heroes of Stalingrad, I've been compelled to contact you and ask if you'd be interested in working together to implement support. I noticed you talking about realism and immersion in your video, and I see no better way to take this to the next level than with the Falcon. Here is an example of what we can add if we work together:
- Feel unique recoils for all weapons
- Feel unique reloads/draw forces for all weapons
- Allow for realistic environmental impacts to be felt (Eg. Feel when your gun hits a wall in first person mode).
- Avatar forces (Feel movement, leaning, etc.)
- Add weight to weapons and clips, allowing the weight of a clip to be felt as it's raised up (lets you know how full/empty it is). The weight would be balanced not to hinder with gameplay.
- Directional damage forces
And that's really only scratching the surface. I would be willing to make all the forces for you at no charge, but will need to work with you to get the basic code in place for the Falcon (We have some simple ways to implement into games now, we can discuss this further if you're interested).
(SIDE NOTE: I know some people may think of the Falcon as a gimmick, but it really isn't. I've been helping expand support for it for a while now, and I find it to be a far better control scheme than the mouse. When you think about it, moving in 3D (where up and down is actually up and down, and movements are 1:1) in a FPS is just a much more natural setup. Also, to anyone who states you can't aim well with it, this is just a myth. Although I agree it takes time to adjust to, you can become just as good (better in my case) with it as the mouse. It adds so much to the gaming experience as well, so it's a win-win in my view. Not trying to sell the Falcon here, just trying to dispel myths about it.)
I really look forward to your reply, and I'd be happy to talk about adding support to all of your other available titles as well.
Best,
johntnovint
I'm johntnovint, and I've been a developer of Falcon scripts for a while now. After seeing some of the footage of Heroes of Stalingrad, I've been compelled to contact you and ask if you'd be interested in working together to implement support. I noticed you talking about realism and immersion in your video, and I see no better way to take this to the next level than with the Falcon. Here is an example of what we can add if we work together:
- Feel unique recoils for all weapons
- Feel unique reloads/draw forces for all weapons
- Allow for realistic environmental impacts to be felt (Eg. Feel when your gun hits a wall in first person mode).
- Avatar forces (Feel movement, leaning, etc.)
- Add weight to weapons and clips, allowing the weight of a clip to be felt as it's raised up (lets you know how full/empty it is). The weight would be balanced not to hinder with gameplay.
- Directional damage forces
And that's really only scratching the surface. I would be willing to make all the forces for you at no charge, but will need to work with you to get the basic code in place for the Falcon (We have some simple ways to implement into games now, we can discuss this further if you're interested).
(SIDE NOTE: I know some people may think of the Falcon as a gimmick, but it really isn't. I've been helping expand support for it for a while now, and I find it to be a far better control scheme than the mouse. When you think about it, moving in 3D (where up and down is actually up and down, and movements are 1:1) in a FPS is just a much more natural setup. Also, to anyone who states you can't aim well with it, this is just a myth. Although I agree it takes time to adjust to, you can become just as good (better in my case) with it as the mouse. It adds so much to the gaming experience as well, so it's a win-win in my view. Not trying to sell the Falcon here, just trying to dispel myths about it.)
I really look forward to your reply, and I'd be happy to talk about adding support to all of your other available titles as well.
Best,
johntnovint