November 8th Update Changelist

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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
We continue to work on performance, but often we find things we can fix in between performance patches (or finish functionality that didn't make release). This is one of those times.
It would be great if you guys would put up a developer blog of some kind so we can hear about whats on the priority list. Especially for people who don't stalk the forums like most of us here ;)
 

Apos

FNG / Fresh Meat
Dec 3, 2007
1,749
1,436
0
Europe
www.enclave.pl
It would be great if you guys would put up a developer blog of some kind so we can hear about whats on the priority list. Especially for people who don't stalk the forums like most of us here ;)

Yep, I already posted about community bug tracker. Bohemia Interactive has one for game, and each mod group has own and it works great...

i.e.
http://ace.dev-heaven.net/wagn/Changelogs
http://ace.dev-heaven.net/wagn/ACE_1_13_RC2
http://tracker.idi-systems.com/projects/acre/roadmap

btw: thanks for patch TWI
 

Makarov

FNG / Fresh Meat
Nov 21, 2005
102
18
0
Switching lead programmers when there's so very many changes that need to be made to fix the game up, both technical and gameplay wise? I'm not sure if this is a good or bad sign for future updates...

Kinda my feeling also. The "these days" part of the comment kinda seemed ominous. Heck, maybe I'm just being gun-shy these days.
 

plex

FNG / Fresh Meat
Jul 11, 2011
141
61
0
We continue to work on performance, but often we find things we can fix in between performance patches (or finish functionality that didn't make release). This is one of those times.

Thats good to hear,

PLEASE work on hit registration, try to make it better! that's my only wish for the next patch.

Maybe work on net code too

Thanks TWI

EDIT {
TWI, take a look at Counter-Strike and CoD4:MW as examples for netcode and hit reg.
}
 
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Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
Thats a joke ? or ? I mean how about to fix the important bugs first like looking through walls in prone mode? or getting stuck at trying to get out of a mortar hole if done in the wrong angle of sight? or the reload animation bug where your weapon stays empty and you can shoot with it again?

if i could i would handle back my cd key and get my money back for that piece of crap you made.i had should saved my money and bought the haunted hells reach for it.

Some people are never satisfied :(

Well TWI, I am more than satisfied with what you gave us :). Thumbs up!!!
 
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MrHello

FNG / Fresh Meat
Sep 2, 2011
537
122
0
Thats good to hear,

PLEASE work on hit registration, try to make it better! that's my only wish for the next patch.

Maybe work on net code too

Thanks TWI

EDIT {
TWI, take a look at Counter-Strike and CoD4:MW as examples for netcode and hit reg.
}


But remember that neither of those games have ballistics
 

ledurpy

FNG / Fresh Meat
Oct 12, 2011
120
265
0
Thats good to hear,

PLEASE work on hit registration, try to make it better! that's my only wish for the next patch.

Maybe work on net code too

Thanks TWI

EDIT {
TWI, take a look at Counter-Strike and CoD4:MW as examples for netcode and hit reg.
}
hit registration is fine

its the netcode
 

tixhal

Active member
Nov 6, 2011
830
105
43
Neuschwabenland
indeed i only encountered "hit registration" problems on 64 player servers which tend to have very unstable pings. with 40 players i can clearly see my fault when aiming inproperly.
 

Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
0
hit registration is fine

its the netcode
This. Stuff properly lands where you shoot it, the problem is that once you get latency over about 50ms (aka, you're playing on the internet at all) it becomes essentially random where you need to shoot to actually hit a target. Center mass shots become grazing arm wounds or miss entirely, because the target took one step to the side between when you fired and when the server got the message. The crude networking is where the 'hit detection' issues are coming from.
 
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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
Oh! Good, at last! :D Can't wait to see the double Ironsight gone.

I keep hearing about this bug, yet I never seen it before..... I just get the sights out of alignment from time to time when popping around cover, bringing up IS when quickly stopping or going to prone, etc.... glad to head that's getting fixed (though it was never a real issue for me since as soon as I let off a round, it'd be normal again)
 

SCandChives

FNG / Fresh Meat
May 5, 2011
311
83
0
New Zealand
220.9Mb...downloading right now :)

*edit - 2mins later, update ready. Get it now, Steam has plenty of bandwidth to spare.
Not for me it doesn't, 33.1kb peak download rate:(. Get f***ed people downloading MW3, I want my RO2.

Edit: OMG it just went up to 38.3kb/s, happy days :D
 
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CrossTrain

FNG / Fresh Meat
Jul 17, 2011
247
133
0
Indiana USA
www.tb-clan.org
I'm not sure about any other server admins, but when I updated my server (hosted by GameServers), for some reason my ROWeb.ini and ROWebAdmin.ini files were reset so my web admin didn't work. I had to remind myself how to set it up after I realized what must have happened.

Weird. Anyone else have this issue that is hosting/adminning a server?
 

Yurizle

FNG / Fresh Meat
Nov 1, 2011
308
398
0
Thanks for the update. I, myself didnt suffer from any of the things fixed so the patch doesn't do much for me but it's still great that you guys are updating the game.

Thank you very much:eek: