November 8th Update Changelist

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[TW]Strago

Tripwire Interactive Staff
Jun 23, 2010
166
204
0
The update from last week is ready and going out today with a couple of additions:

-Initial implementation of demorecording to support clan play and server admins
-Fixed a server crash in garbage collection that would sometimes happen when changing maps
-Fixed an animation bug causing gun sights to become misaligned
-Fixed main menu movie corruption (random green squares) when going to/from fullscreen when the startup movies are playing
-Fixed dynamic shadows for fixed MG's not being visible when deployed
-Drastically reduced occurrences of the "double ironsights" issue
-Fixed exploit where players could hide window curtains, etc. by changing their world texture group lod bias
-Fixed bullet decals being completely black in low texture settings
-Fixed black scope textures on Panzer IV
-Fixed interaction icon showing during transitions to a seat inside a tank
-Fixed object and object material popping when you start or stop sprinting
-Added showing the name of the player you are spectating on the hud
-Testing a new fix for the bug where sound would cut out on map change

Notes on Demo Recording:

First pass implementation of demorecording. This should be considered an "Alpha" implementation, as only certain functionality is hooked up. This early implementation has been created to help support clan play and help server admins finding/catching cheaters. Here is what works/doesn't:

What works:
- Basic server side demo recording: you can record a demo on a server which can be played back on a client. This demo essentially records the net traffic for the gameplay that is sent by the server and then plays it back on the clients. So when the demo is played back on a client you essentially get the same views you would have as if you were spectating a match in real time.
- Third and first person player spectating as well as viewpoint and free roam spectating
- An added "Aiming Info" toggle which will show where the spectated player is looking, and where they are aiming (which with free-aim can be two different places)
- Most sounds play
- Added displaying the specated player's name on the hud. Works with demo recording and standard spectating

What doesn't work or isn't implemented
- Rewinding
- Showing the first person weapon
- Some sounds will not playback in the demo (battlechatter)
- Have not tested with vehicles
- Client side recording
- Have not tested what the maximum length of a demo can be
- Older demos may not work properly with newer builds of the game
- Pretty much anything else

How to use it
- On the server through webadmin or through admin console commands use the command "demorec <filename>" to start recording the demo
- When you are done recording the demo through webadmin or through admin console commands use the command "demostop" to stop recording the demo
- In the ROGame\Demos folder you will find your demo files. Copy the demo file(s) to the same location on a client machine
- Start up Red Orchetra 2. At the console type "demoplay <filename>" to view the demo
 

MD.GHOST

FNG / Fresh Meat
Dec 26, 2005
32
34
0
Thats a joke ? or ? I mean how about to fix the important bugs first like looking through walls in prone mode? or getting stuck at trying to get out of a mortar hole if done in the wrong angle of sight? or the reload animation bug where your weapon stays empty and you can shoot with it again?

if i could i would handle back my cd key and get my money back for that piece of crap you made.i had should saved my money and bought the haunted hells reach for it.
 
Last edited:

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
We continue to work on performance, but often we find things we can fix in between performance patches (or finish functionality that didn't make release). This is one of those times.
 

tixhal

Active member
Nov 6, 2011
830
105
43
Neuschwabenland
exactly. while looking into stuff, devs stumble upon easy to fix issues. if there's enough stuff fixed worth a new build it's released. harder nuts are still being cracked. be patient, optimizing code is not an easy task!
i'm happy enough with the changes in this patch atm.