November 21st Update Notes

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defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
That's the 2nd level zoom, what I took "bionic zoom" to refer to.
From the .ini files (not sure which level zoom this is, I assume 2nd level)

IronSightZoomScaleSMG=0.300000
IronSightZoomScaleRifle=0.300000
IronSightZoomScaleBipod=0.400000
I did refer to the second level zoom as being bionic.

The above numbers do not match my in-game bionic experiences; they must be first level zoom, which I have no issues with.
 

Zeraphinos

FNG / Fresh Meat
Nov 14, 2011
45
57
0
Wonderland
To the ppl saying that Ppsh is accurate . I have this weaon maxed . Made ver 5000 kills with it and i can tell u , it isnt that accurate like u guys say I made max 100 kills over 100 meter but most were static targets . Its pure luck if u hit someone at 150 m or more . The mp40 is far more accurate then the Ppsh based from my own ingame experience and has also less recoil and its awesome fr surpressing targets at long range .
 

Agent()()9

FNG / Fresh Meat
Jul 27, 2006
108
14
0
Maryland
SMG accuracy is fine as is. At the range most engagements occur in RO2, the submachine guns are (as they were in real life) superior weapons in most cases. Once you accept that, you learn to adapt with a rifle and your team, and stop getting mad everytime you get killed with an SMG.

As far as the "effective range" argument goes - Effective range should be modeled realistically (at least for hardcore realism mode), but you also have to realize that you're not getting shot at with just one round, but a hailstorm of rounds with the PPSh. Even at the border of its effective range, at least one of those rounds will likely hit you on full auto. The muzzle-climb on a PPSh isn't bad enough to prevent accurate auto-fire (at least from the videos I saw of people firing them in the standing, unsupported position).

It's funny that players think they, as riflemen, should automatically win long-range engagements against players with SMGs, just by virtue of having a rifle. That's not the case.
 
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defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Well the screenshots I posted are of the 2nd level zoom. And as we can see, they are the same :)
Just tested and they are indeed all showing the same zoom level, be it bionic or otherwise.

I'll take that hit and respawn in another topic instead. :D
 

Piscator

FNG / Fresh Meat
Jun 26, 2006
672
83
0
All of a sudden I get these sound stutters I only heard about before. Sometimes when a full auto weapon is fired the game freezes for a second or so but then continues.

Very annoying!

i5-2500K quad @3.3GHz
8 GB RAM
Win 7 64 bit
GeForce GTX 560 Ti
 

MrHello

FNG / Fresh Meat
Sep 2, 2011
537
122
0
All of a sudden I get these sound stutters I only heard about before. Sometimes when a full auto weapon is fired the game freezes for a second or so but then continues.

Very annoying!

i5-2500K quad @3.3GHz
8 GB RAM
Win 7 64 bit
GeForce GTX 560 Ti

I have the same issue, what sound card do you use?

If possible, what wireless adapter too?
 

abjectblitz

FNG / Fresh Meat
Sep 23, 2011
122
37
0
You can't rely on seeing the core maxed out in task manager.

The default behavior of the windows task manager (unless a program is programmed explicitly not to) is to switch threads around dynamically from core to core to help even out the load and temperature of the CPU die.

It does this MANY times a second, so that the task manager graphs don't update fast enough and only show you an average. it is thus possible for one core to be maxed out without you being able to see it, because its switching from core to core so fast that it averages out to a lower percentage.


I'm still getting 35ish fps on some maps in places where there is no action, just running past. This on a I7 2700k at 5ghz and a 5970. Cpu usage in taks manager reported as 13% and GPU usage 60%.

I will disable all cores and run with 1 core and see the usage but I doubt this game will even max 1 5ghz core on a 2700k.

There is something fundamentally wrong with the games code to choke like this even on the fastest hardware.
 

7-CLOWN-7

Active member
Jan 20, 2007
743
64
28
55
Pittsburgh
www.cellar-dweller.com
Ok,

I can honestly say you guys are finally heading in the right direction with this latest patch. My constant pausing is now gone again, which I never had until one of the previous updates in Nov, the 8th I think. I can honestly now hit pixels as I do in RO1 which is another plus and something I've been waiting for.

The recent fixes have obviously fixed the perception of hit detection because now the shots are finally hitting and dead on.

I can also state that the game ran in a server of 20 bots and myself at a steady 60+ FPS. This is also the same number of bots and myself and same server I tested the last patch which added weird pauses and lag issues which I did not have before.

This last one Nov 21, definitely is a VERY HUGE step in the right direction.

Thank you TWI and keep the good patches coming.
 

Stahlhelmii

FNG / Fresh Meat
Aug 16, 2011
721
401
0
I haven't played in well over a month. They've just GOT to do something about the close range hit detection issue a great many of us have. When at least 50% of the combat is close quarters, it sucks being about a 1.5 k/d player with something like a .80 because so many of the players you've "killed" ignore your pesky bullets and shoot your head off.
 

Zeraphinos

FNG / Fresh Meat
Nov 14, 2011
45
57
0
Wonderland
Well then clearly you're using it properly.

Ofc im using it properly . As a assault unit or a guy with a smg ur job is to capture capzones and not camp in defend zone . Most kills i did were close combat and believe me trying to hit target over 150 m with firing burst is pure luck . U can waste ur whole drum without get him down . And now with less smgs in ur team its rly important that smg guys assault and try to capture zones .
 

Piscator

FNG / Fresh Meat
Jun 26, 2006
672
83
0
I have the same issue, what sound card do you use?

If possible, what wireless adapter too?

I only have the onboard sound card and no wireless adapter. Will check the make of the mainboard when I get home from work. Only morning to work today!:D

I do get frequent CTD as well now, was 100% stable before and had been since the beta.
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Ofc im using it properly . As a assault unit or a guy with a smg ur job is to capture capzones and not camp in defend zone . Most kills i did were close combat and believe me trying to hit target over 150 m with firing burst is pure luck . U can waste ur whole drum without get him down . And now with less smgs in ur team its rly important that smg guys assault and try to capture zones .
I was being facetious. I meant that you were using the weapon as it was meant to be used in spite of being able to use it as a short ranged sniper.

You can snipe at ~150m with it, I can do it with ~35% hit chance per round, and if I can do it then I
 

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
Okay right, after 3 weeks vacation i could try RO2 again.

I choosed the map barracks. It runs very well now even with artillery.
But i still get some sound hickups. (1 secs) and that costs me some
virtual lives.

After that i choosed the map grumrak as a T34 commander.
Maybe its very lucky but i shot 5 panzers with 1 shot each.
But again game runs fine now.

And i can choose the server in favorites and recently played now but....
i can`t choose a server directly now.

I am positive that TWI is in the right direction now.
 
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Richey79

FNG / Fresh Meat
Dec 13, 2009
512
202
0
And i can choose the server in favorites and recently played now but....
i can`t choose a server directly now.

Thank Christ it's not only me.

Still don't know whether this is the result of a Steam update, but it's only TWI games it affects.
 

dweeb

FNG / Fresh Meat
Mar 31, 2006
182
90
0
Thank Christ it's not only me.

Still don't know whether this is the result of a Steam update, but it's only TWI games it affects.

Did you play the beta before release? If so that can mess up your server browser in the real game as your live game will basically only display beta servers. I don't recall the exact solution off the top of my head but last time I checked if you search the support forum its a pretty easy fix. (replacing some file)
 

zeep

FNG / Fresh Meat
Nov 21, 2005
434
147
0
At anyone, in what section of ROGame.ini do i need to paste HUDTipsLevel?
My ROGame.ini is set to read only to preserve settings and FOV.

Cheers