November 21st Update Notes

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mattlach

FNG / Fresh Meat
Oct 20, 2011
415
134
0
Massachusetts
The explanation is simple: RO2 makes it as easy to aim with a ("level 50") PPSh as it is with a rifle. The bionic zoom is certainly less with the SMG, but aside from that mechanically it's exactly the same process (and not far off from being just as easy to score a one-shot hit). It's not a dark art, nor is it cheating, it's just a case of applying a rifle mindset to an SMG loadout. Whether or not RO2 should make it this easy is of course the nub of the issue. My personal opinion is that all SMGs are far too easy to snipe with in RO2.

Agreed.

Speaking of the "bionic zoom", how do you guys feel about it?

I can understand why they did it. With my limited shooting experience, closing one eye and looking down the sights of a rifle, you certainly have less of a real world field of view than just looking at something, but at the same time it isn't very realistic either.

It might help compensate for the greater amount of focus you have on a small area when doing this, but in the real world there certainly is no "zoom effect".

If they take our advice and create a new, even more hardcore realism level above the current one, should they leave this in, take it out, or do something completely different?
 

Palmuzz

FNG / Fresh Meat
Nov 23, 2011
3
1
0
Now with this patch I can play sufficiently with an 8600GT... thank you TWI... :p


Anyway, sometimes the reload of a rifle is istantly (i think only with the kar, but i'm not sure...)
 

mattlach

FNG / Fresh Meat
Oct 20, 2011
415
134
0
Massachusetts
Now with this patch I can play sufficiently with an 8600GT... thank you TWI... :p


Anyway, sometimes the reload of a rifle is istantly (i think only with the kar, but i'm not sure...)

Playability on hardware that was - at best - mediocre four and a half years ago when it was launched, and by all stretches of the imagination completely and totally obsolete today really should not be the priority of any new game... :rolleyes:

If I were TWI I'd focus on optimizing for the last two generations of GPU's from Nvidia (4xx and 5xx) and AMD (HD5xxx and HD6xxx) and forget everything else.

I also wouldn't bother with any model below an AMD 5830 or 6850 or Nvidia GTX460 or GTX560.

I'm so tire of having console ports hold us back on one end, as they are designed for the obsolete hardware in consoles, and people with OLD PC hardware hold us back on another. At this rate we are never going to get any titles capable of fully taking advantage of the awesome things modern computers can do. (See 3DMark 2011 as an example)

IMHO, to have a computer considered reasonably modern, which developers should develop for, new CPU's really only have an effective life span 1-2 years after their launch date (though more lately, as the old Core i7-920's launched in December 2008 are amazingly still relevant, probably due to development slowdown due to Intel's lack of decent competition from AMD these days). GPU's have a life span of 6 months to a year from their launch date.

Developing for hardware older than this is really hurting the PC gaming industry, IMHO.
 

ROII4Me

FNG / Fresh Meat
Sep 13, 2011
196
103
0
Why? The MP40 and PPSH both have an effective range of 150-200 meters. They aren't shot guns. Besides, reducing their accuracy at 50M+ means just to add spread to the bullets, which isn't really on the realistic side of things.

Not according to interviews with the Russian soldiers who actually used the things in real combat for years. Neither weapon was accurate at 100 meters. There is a big difference between "effective range" and "bulls eye accurate!"

You could shoot that far for suppression, since no one likes to hear an smg being shot their direction, but "effective range" of 150 meters is very different than saying you could pick people off at 150 yards as easily as a sniper rifle - which is the case in this game. And it was only even within effective range if you had the final version with the special sight to compensate for the distance.

Even up to its use in Viet Nam it was a close contact weapon, not a sniper rifle. Being routinely killed by a burp gun through the haze from the far side of the Fallen Fighter park is absurd.
 
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Verluste

FNG / Fresh Meat
Sep 3, 2011
976
460
0
www.youtube.com
Not according to interviews with the Russian soldiers who actually used the things in real combat for years. Neither weapon was accurate at 100 meters. There is a big difference between "effective range" and "bulls eye accurate!"

You could shoot that far for suppression, since no one likes to hear an smg being shot their direction, but "effective range" of 150 meters is very different than saying you could pick people off at 150 yards as easily as a sniper rifle - which is the case in this game. And it was only even within effective range if you had the final version with the special sight to compensate for the distance.

Even up to its use in Viet Nam it was a close contact weapon, not a sniper rifle. Being routinely killed by a burp gun through the haze from the far side of the Fallen Fighter park is absurd.
Aye I agree.
The only games that depicts and models guns and their factual effective accuracy right are the close combat games.
 

ufo_has_landed_!

FNG / Fresh Meat
Sep 18, 2011
63
9
0
goddamn s..t my game was ok till last path, now i have crash every 5 minutes and some bug which do not alow me to respawn .... im starting to lose my patience give me back my money :IS2: i dont want to play any more bug lagestra heroes of stalinbug :(
 

Nordlander

FNG / Fresh Meat
Dec 11, 2010
216
171
0
goddamn s..t my game was ok till last path, now i have crash every 5 minutes and some bug which do not alow me to respawn .... im starting to lose my patience give me back my money :IS2: i dont want to play any more bug lagestra heroes of stalinbug :(

I feel you, We all do! :(
 

I. Kant

FNG / Fresh Meat
Apr 9, 2007
1,516
286
0
The only helpful feedback in your case, UFO, it appears, is to suggest you not to play, it's that simple. See if you can get your money back, if you really feel you are entitled to receive it back. Hope that helps.
 

dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
0
UK / Stalingrad
When playing last night, I had several annoying freezes/hitches - pretty short ones, but still annoying. One of them happened right when I had an enemy in my sights, and was mid-switch to IS to zero him. He'd also spotted me though, and he got the drop :) Grr!
 

Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
0
Agreed.

Speaking of the "bionic zoom", how do you guys feel about it?

I can understand why they did it. With my limited shooting experience, closing one eye and looking down the sights of a rifle, you certainly have less of a real world field of view than just looking at something, but at the same time it isn't very realistic either.

It might help compensate for the greater amount of focus you have on a small area when doing this, but in the real world there certainly is no "zoom effect".

If they take our advice and create a new, even more hardcore realism level above the current one, should they leave this in, take it out, or do something completely different?


Explained a million times before. It doesn't zoom in at all. It merely un-zooms the view to be 1:1 with your real world eyesight. You cannot see any further than you can in real life and I think it actually doesn't even zoom that much - people certainly seem smaller in the game from 200 meters than in real life. Your monitor can only cover around 20 inches of that sight instead of the over 180 degrees you can see forward.

Search around, it was explained in another topic before with pictures and all.
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Explained a million times before. It doesn't zoom in at all. It merely un-zooms the view to be 1:1 with your real world eyesight.
If that were true then an SMG's bionic zoom would be the same as a rifle's bionic zoom, which it isn't.
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
495
0
39
The Elitist Prick Club
Yes it is. As shown in the 2 images below from the training level. Notice in particular how the sandbag is exactly the same size...

Spoiler!

Spoiler!


Liking the new update a lot.
 
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ightenhill

FNG / Fresh Meat
May 17, 2009
382
54
0
To be honest I think the odd micro stutter was a breeze compared to these annoying hitches we now have
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Not according to interviews with the Russian soldiers who actually used the things in real combat for years. Neither weapon was accurate at 100 meters. There is a big difference between "effective range" and "bulls eye accurate!"

You could shoot that far for suppression, since no one likes to hear an smg being shot their direction, but "effective range" of 150 meters is very different than saying you could pick people off at 150 yards as easily as a sniper rifle - which is the case in this game. And it was only even within effective range if you had the final version with the special sight to compensate for the distance.

Even up to its use in Viet Nam it was a close contact weapon, not a sniper rifle. Being routinely killed by a burp gun through the haze from the far side of the Fallen Fighter park is absurd.
Exactamondo.

It's far too easy to snipe 150m+ with SMGs in RO2 - that is the simple and demonstrable fact of the matter. The easiest way to mitigate this silliness in game mechanics is to increase the bullet spread (not weapon sway) for pistols and SMGs. Ideally one would be looking to hose down a target over 50-75m because an aimed shot from an SMG was unlikely to score a hit. If suppression meant something in RO2 then the SMGs would still be effective up to ~150m for that reason alone (with any hits being flukes), which is generally what
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Yes it is. As shown in the 2 images below from the training level. Notice in particular how the sandbag is exactly the same size...
Hrmn. Is that with standard IDS or the second level zoom?

I'm going to check again later tonight but I distinctly remember the bionic zoom being barely anything with the SMGs compared to the rifle equiv.
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
Hrmn. Is that with standard IDS or the second level zoom?

I'm going to check again later tonight but I distinctly remember the bionic zoom being barely anything with the SMGs compared to the rifle equiv.

First level zoom is different for different weapons (meaning a same value of ISZoom in the ini file will result in more zoom for rifles than pistols), the 'sprint' zoom is always the same.
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
495
0
39
The Elitist Prick Club
Hrmn. Is that with standard IDS or the second level zoom?

I'm going to check again later tonight but I distinctly remember the bionic zoom being barely anything with the SMGs compared to the rifle equiv.

That's the 2nd level zoom, what I took "bionic zoom" to refer to.
From the .ini files (not sure which level zoom this is, I assume 2nd level)

IronSightZoomScaleSMG=0.300000
IronSightZoomScaleRifle=0.300000
IronSightZoomScaleBipod=0.400000
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
That's the 2nd level zoom, what I took "bionic zoom" to refer to.
From the .ini files (not sure which level zoom this is, I assume 2nd level)

IronSightZoomScaleSMG=0.300000
IronSightZoomScaleRifle=0.300000
IronSightZoomScaleBipod=0.400000

That's first level zoom. Notice that a value of 0.3 with SMGs is still less zoom than a value of 0.3 with rifles.