I'm looking forward to this very much once I've finished building my new computer. (I've got all the hardware installed, and reached a stable overclock, just need to install all my software, set up user accounts and config everything again.)
Hopefully the combination of the physics tweaks reducing CPU load as well as my new Core i7-3930k@4.6Ghz should be enough that I am no longer CPU bound in this game
I'm really happy about the limitation of the Assault and Semi-Auto classes. Taking buildings is going to be more difficult, but worth it if the game overall is more realistic.
Questions:
1.) Any updates on porting the game to the DX11 capable build of Unreal 3 Engine? This will go a long way to reduce the CPU load (orat least spread it out) for many people.
2.) Will you guys consider making a new realism mode above hardcore, with less accurate guns, and less accurate fire while moving?