Not likeing the way it's going.

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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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Ttbh, I don't even mind how they gave the keys out. But what annoyed me was that they said it was for stress testing and then they do balance patches. So they randomly give out keys, from those random players they take feedback and then balance it based on that rather than giving keys who might actually be good at the game. TWI has a history of releasing well... unbalanced things in KF1 and tbh I don't trust them to pull another m99. Hell even the musket and auto bow are bad enough.

If they're taking feedback and messing about with balance, might as well just release EA once the stress test is done.
 
Jul 8, 2013
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If they're taking feedback and messing about with balance, might as well just release EA once the stress test is done.

Or not done any balancing until after the stress test was done. It just irks me the wrong way. I'd much rather TWI take feed from KF1 vets (which many don't have beta keys) than random people. The casual experience can be tweeked much easier than the "hardcore" experience. Just sort of one of those "wtf are you doing twi" moments.
 

UltraJake

Active member
Dec 8, 2014
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I'd like to point out that Killing Floor 2 was in on Twitch front page for the past several days and now I have to figure out how to search for it. What's important is the people who play in a year.
There's a stream right now with 1100 viewers, but I agree.
Ttbh, I don't even mind how they gave the keys out. But what annoyed me was that they said it was for stress testing and then they do balance patches. So they randomly give out keys, from those random players they take feedback and then balance it based on that rather than giving keys who might actually be good at the game. TWI has a history of releasing well... unbalanced things in KF1 and tbh I don't trust them to pull another m99. Hell even the musket and auto bow are bad enough.
What, you expect them to sit on their hands doing nothing but testing the servers? The goal is to have a lot of people on them and hope they don't implode but that's obviously not going to take up all of their time. They haven't even done much balancing, and even when the Early Access starts there will still be a ton of people that aren't necessarily good at the game giving feedback. So what's your point? As Alan has said, they have no way of knowing who's a veteran and who's not. Steam doesn't let them see that.
Also, you may not know this but the balancing they've done is due to raw data. One of the Berserker weapon nerfs didn't come from people who were bad, it came from them seeing that it did a ton of damage compared to other weapons.
 
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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
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Or not done any balancing until after the stress test was done. It just irks me the wrong way. I'd much rather TWI take feed from KF1 vets (which many don't have beta keys) than random people. The casual experience can be tweeked much easier than the "hardcore" experience. Just sort of one of those "wtf are you doing twi" moments.

What bothers me is that they decided to increase Zed HP per difficulty level all of a sudden, going against their previous promises for difficulty.

At least I think they did that.
 

UltraJake

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Dec 8, 2014
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What bothers me is that they decided to increase Zed HP per difficulty level all of a sudden, going against their previous promises for difficulty.

At least I think they did that.
Actually they never said that it wouldn't increase HP (I think they might have even specifically stated that it would) but it's not the sole method of increasing difficulty. Having different AI / abilities means that HP increases don't have to be so large.
 
Jul 8, 2013
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What, you expect them to sit on their hands doing nothing but testing the servers? The goal is to have a lot of people on them and hope they don't implode but that's obviously not going to take up all of their time. They haven't even done much balancing, and even when the Early Access starts there will still be a ton of people that aren't necessarily good at the game giving feedback. So what's your point? As Alan has said, they have no way of knowing who's a veteran and who's not. Steam doesn't let them see that.
Also, you may not know this but the balancing they've done is due to raw data. One of the Berserker weapon nerfs didn't come from people who were bad, it came from them seeing that it did a ton of damage compared to other weapons.

If it's ANYTHING like the KF1 community. The people who are good generally form a loose community and all know each other or at least of each other. It's not hard to figure out who's good or not if you're half way decent. But then again TWI has a history of ignoring advice from people even they know are good. *cough*kf1zerk*cough*

What bothers me is that they decided to increase Zed HP per difficulty level all of a sudden, going against their previous promises for difficulty.

At least I think they did that.

Yeah. In the TB video they were all like we don't want bullet sponges. But in KF1, 6 man HoE zeds weren't bullet sponges if you were decent and they punished bad players. Which is what they're suppose to do. I think they should scale with player damage output at least. But yeah, that's a whole can of worms.
 
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Shining Wolf

FNG / Fresh Meat
Dec 13, 2011
879
5
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Actually they never said that it wouldn't increase HP (I think they might have even specifically stated that it would) but it's not the sole method of increasing difficulty. Having different AI / abilities means that HP increases don't have to be so large.

During TB's interview they mentioned that they didn't want a zed to take the same number of shots on different difficulties with leveled perks.
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
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A few points.

  • Much of our tuning has come from watching our friends and family testers play
  • The larger zeds always had their health scale with difficulty (it is the smaller zeds that do not)
  • We are tuning the difficulties to fit different levels (much like we did in KF. If we see average players in difficulties that are not leveled to match for and winner, we will be tweaking things)
  • We will be making lots of changes from now until the game is fully released, and after those changes we will watch the stats roll and and the player feedback, and proceed to make more changes
 

PlatinumRooster

FNG / Fresh Meat
Nov 30, 2014
187
1
0
A few points.

  • Much of our tuning has come from watching our friends and family testers play
  • The larger zeds always had their health scale with difficulty (it is the smaller zeds that do not)
  • We are tuning the difficulties to fit different levels (much like we did in KF. If we see average players in difficulties that are not leveled to match for and winner, we will be tweaking things
  • We will be making lots of changes from now until the game is fully released, and after those changes we will watch the stats roll and and the player feedback, and proceed to make more changes


Lol! /thread

EDIT: One of the most clear cut Orange posts I've seen. GG.
 

Shining Wolf

FNG / Fresh Meat
Dec 13, 2011
879
5
0
It
If it's ANYTHING like the KF1 community. The people who are good generally form a loose community and all know each other or at least of each other. It's not hard to figure out who's good or not if you're half way decent. But then again TWI has a history of ignoring advice from people even they know are good. *cough*kf1zerk*cough*



Yeah. In the TB video they were all like we don't want bullet sponges. But in KF1, 6 man HoE zeds weren't bullet sponges if you were decent and they punished bad players. Which is what they're suppose to do. I think they should scale with player damage output at least. But yeah, that's a whole can of worms.
They're not bullet sponges on HOE, period. It still takes one 9mm shot to the head with SS to make it a death machine. A pump action shotgun still takes out every trash zed in a cone. Zerkers standing still and holding m1 has clots getting their heads chopped off in a line like a conveyer belt. Every class still clears waves quickly before they can get close.
[*]The larger zeds always had their health scale with difficulty (it is the smaller zeds that do not)

So they're considering the clot classes, gorefasts, stalkers and crawlers as the ones that don't scale? Is their damage changed with difficulty?

Also, I still don't get the differences with the clot variants.
 
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Jul 8, 2013
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I was talking about stuff like body shotting gores with the EBR. xD If you play any perk well, nothing is a bullet sponge. The main difficulty of HoE is how fast the stream of Zeds is and how much they damage you. The extra health is only a problem if you're bad. Which is a good idea IMO.
 

Rainman89

FNG / Fresh Meat
Jan 8, 2015
537
0
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i bet a lot of these people playing beta are most likely players that never even played killing floor before.
my experience with console players is pretty negative. i think typically they are just immature kids who are only able to game because they can't afford a PC.

that's not to say all PC players are good players, but i think PC players in general work more as a team than if you had a team full of console players.. how many console games you know of that require team work? almost none.. just randomly run around a map shooting people.. that's basically all the games you find on a console.

L4D is the only Console game i know of where people actually use teamwork other than that you are correct everyone runs around like headless chickens and gets themselves killed.

I just hope that there isn't cross-platform multiplayer but from some of the talk above it seems like there might be some cross-platform multiplayer maybe it's just for the Beta but i think we need to keep both communities separated from each other while in-game in all my time of playing KF1 i've never played with a Squeaker and i hope to keep it that way.
 

Shining Wolf

FNG / Fresh Meat
Dec 13, 2011
879
5
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L4D is the only Console game i know of where people actually use teamwork other than that you are correct everyone runs around like headless chickens and gets themselves killed.

I just hope that there isn't cross-platform multiplayer but from some of the talk above it seems like there might be some cross-platform multiplayer maybe it's just for the Beta but i think we need to keep both communities separated from each other while in-game in all my time of playing KF1 i've never played with a Squeaker and i hope to keep it that way.

Can always mute, brah.
 

PurpleFanta

FNG / Fresh Meat
Mar 25, 2015
786
30
0
L4D is the only Console game i know of where people actually use teamwork other than that you are correct everyone runs around like headless chickens and gets themselves killed.

I just hope that there isn't cross-platform multiplayer but from some of the talk above it seems like there might be some cross-platform multiplayer maybe it's just for the Beta but i think we need to keep both communities separated from each other while in-game in all my time of playing KF1 i've never played with a Squeaker and i hope to keep it that way.

They've said they arent going to do cross-platform multiplayer, because the game is going to be optimized for difficulty differently.

I've actually played with some pretty good groups in terms of teamwork.

I actually JUST played with a zerker that protected me like I was his child. (Im a medic, zerkers and medics usually get along pretty well)
 

Rainman89

FNG / Fresh Meat
Jan 8, 2015
537
0
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They've said they arent going to do cross-platform multiplayer, because the game is going to be optimized for difficulty differently.

I've actually played with some pretty good groups in terms of teamwork.

I actually JUST played with a zerker that protected me like I was his child. (Im a medic, zerkers and medics usually get along pretty well)

Good to hear we don't need cross-platform mp and i'm glad you found a friend i hope you sent him a friend request.
 

Jovial

FNG / Fresh Meat
Jul 10, 2012
519
2
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Sweden
During TB's interview they mentioned that they didn't want a zed to take the same number of shots on different difficulties with leveled perks.

They skewed the truth a little bit to please TB, he's clearly not a hardcore KF player. :)

Or not done any balancing until after the stress test was done. It just irks me the wrong way. I'd much rather TWI take feed from KF1 vets (which many don't have beta keys) than random people. The casual experience can be tweeked much easier than the "hardcore" experience. Just sort of one of those "wtf are you doing twi" moments.

I don't see any harm in them doing some preliminary balance passes, there's a long time to go until release. Besides everyone could see the regular trash was way too easy, it made sense to buff stuff up. It could still do with some buffing.

The zed HP scaling for bigger zeds needs to be looked at though, especially for higher difficulties. I strongly believe there needs to be the capacity for one person to skillfully (not counting endless parry matches, they have no practical application on the double FP wave when you also have tons of other trash) solo a fleshpound/scrake on 6p hard/sui/hoe.

Right now they ARE bulletsponges, much worse than in KF1, with no recourse to EBR's/LAR's/crossbows/demolitions.