not letting one player take an entire carrier/half track

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guzz60

FNG / Fresh Meat
Oct 19, 2010
117
15
0
Australia
I hate in ost-front how sometimes players will take a vehicle for themselves and either drive around a map trying to run people over, or on tank maps speeding off leaving infantry without transport. So how about not letting you drive off until you have a minimum amount of passengers?
(sorry if this has already been discussed, or if there is an option I'm unaware of)
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
495
0
39
The Elitist Prick Club
There's a time limit on any vehicle if there are other players in the spawn, however forcing someone to sit there waiting for a certain load is a bit silly as you could well spend several minutes at a time sat there waiting for people who aren't going to come...
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
1,638
273
0
Australia
i see what you mean but, what if i wanted to take one to go pick up my squad and move them up the lines?
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
What I wonder is how will the transport system work.

Will there be driver and MG class that can't get out of the vehicle, and their job will be to carry troops from the spawn to the battle, and back to the spawn?

Will there be full enter/exit animations?

Or will it be like in Ostfront so is a free vehicle near the spawn for anyone to take?

:IS2:
 

Leopardi

FNG / Fresh Meat
Apr 6, 2010
637
128
0
There's a time limit on any vehicle if there are other players in the spawn, however forcing someone to sit there waiting for a certain load is a bit silly as you could well spend several minutes at a time sat there waiting for people who aren't going to come...
no, u can switch positions back and forth to circumvent the timer.
 

Taisenki

FNG / Fresh Meat
Sep 7, 2010
137
77
0
Vehicle spawns instantly

Vehicle is able to drive....not instantly...meaning people can wait in the truck whilst its still inactive
 

Extension7

FNG / Fresh Meat
Jun 22, 2010
1,766
323
0
East Coast USA
www.createphpbb.com
I could be a spawn point for infantry, I wouldn't mind having two specific classes for it but it might get boring.

Then again, keeping it free to anyone could help but we would have to lock it so people can't get in with just 2 people.

Err....
 

Taisenki

FNG / Fresh Meat
Sep 7, 2010
137
77
0
Have emphasis on clan support....

More clans....more people working together....more people working together....better use of resources.

Just one thing that indirectly effects another. So if you have a fancy clan page screen in game with your clan members and you can view all their stuff then that content is going to make people want to join a clan...


and so on and so fourth...
 

guzz60

FNG / Fresh Meat
Oct 19, 2010
117
15
0
Australia
Have emphasis on clan support....

More clans....more people working together....more people working together....better use of resources.

Just one thing that indirectly effects another. So if you have a fancy clan page screen in game with your clan members and you can view all their stuff then that content is going to make people want to join a clan...


and so on and so fourth...

actually that does sound like a pretty good idea, are clans supported at all in ost-front? (i know that is probably a stupid question ...)
 

Dwin

FNG / Fresh Meat
Jun 10, 2007
520
247
0
We know that players are able to spawn near the squad leaders in HoS. So I would expect something like players being able to spawn inside the HT if their SL is in it.