Not being able to bail out of a tank...

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NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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TWI has already said this several times, you not only start in the tank (good thing IMO), but you also cannot bail out. The latter bothers me because what if the tracks get disabled or something in a remote part of the map... you just have to suicide? Kinda... :confused:
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
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Canada
Tankers, historically, would not bail out of tank and then engage in infantry combat. They would try to retreat (bail out and run for it) so they could fight in another tank. That is what TWI is trying to simulate.

I do think it will kinda suck having to sit there while disabled, with the only option being suicide (scuttle). But we'll get used to it, or we can wait for modders to allow for tankers to bail and walk about...
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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Well of course, I know they wouldn't join in the infantry combat, but still. Say your tank's tracks get disabled and your optics get blown out too, so you're basically a sitting duck for anyone with an AT grenade or whatever. In real life, I'm sure in that situation they would have bailed out with their pistols or whatever in a life and death fight.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
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Nargothrond
Well of course, I know they wouldn't join in the infantry combat, but still. Say your tank's tracks get disabled and your optics get blown out too, so you're basically a sitting duck for anyone with an AT grenade or whatever. In real life, I'm sure in that situation they would have bailed out with their pistols or whatever in a life and death fight.

In real life, your tank is out of the fight. If you bail, you're still out of the fight as a tanker. So what's the point of running around on foot. It's a design decision by TWI. It solves a lot of issues gameplay wise, and also saves on a lot of animations and new coding.

Do we really want the game delayed a couple of months just so we can huff it back to the motor depot? Also, while you're running back there, your team could really use a fresh tank that you're not in.
 

sampsa

FNG / Fresh Meat
May 30, 2006
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What about when you've a got a fully crewed tank and MG-gunner / radio operator MG gets destroyed? So he just sits there doing nothing or can he spanw into another tank?
 

Tim270

FNG / Fresh Meat
Nov 1, 2010
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Personally, I like this change.

Maybe having the crew only being able to bailout when the whole of the tank is completely disabled could work. To be honest though, I think many of you are forgetting that for your tank to get disabled in this manner it will need to have been shot at, thus a tank or AT weapon can see you as it just hit you. You are not going to be waiting around forever to die if your tank just got hit are you?
 

MEGADETHTHRETH

FNG / Fresh Meat
Nov 24, 2009
166
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Not being able to get out of the tank sucks, people saying "aww its better that you can't exit tanks, tripwire know what they are doing....blah blah blah" are probably the ones sucking up to get in the early beta, Well, I'm sure you'll realise when you all play it that tanking won't be as much fun as RO1 in the sense of freedom.
The majority of people on this server will want to be able to exit and enter a tank, People buying the game who never played the first and who are probably coming from Battlefield Bad Company 2 will want to be able to exit tanks.
Even exiting the tanks like Ro1, popping out is fine, put a ten second delay or something.
 

Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
1,785
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Goteborg, Sweden
My first impression was "really??". Second impression was "nice!". Third impression will be satisfaction I bet. I guess what one might miss is the ability to jump out of the tank, start a camp fire to get a warm hotdog and then get back into the tank to continue fighting =).
 

Agenda_Suicide

FNG / Fresh Meat
Nov 25, 2005
513
69
0
Arizona
How about letting crew get out only once the tanks is completely disabled. The crew leaves the tank they have about 20 seconds before they respawn and if they survive 20 seconds outside of tank they are considered safe and respawn in a fresh tank. This gives a chance for them to be killed as they exit the tank but some might survive and re-spawn after a time limit. This might be a little gamey but simulates a successful tank escape for survival and keeps tankcrew out of infantry firefights for the most part.
 
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Apos

FNG / Fresh Meat
Dec 3, 2007
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Europe
www.enclave.pl
TWI has already said this several times, you not only start in the tank (good thing IMO), but you also cannot bail out. The latter bothers me because what if the tracks get disabled or something in a remote part of the map... you just have to suicide? Kinda... :confused:

I also like how TWI solved that problem, however I have same question as NoxNoctum. What crew can do when tank is immobilized (tracks/engine are down) and front moved forward, to next area?

I guess they respawn in new spawn area with new tank...
 
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